Hello
Hello Property so far my map finished however if I the Script_manager into my map has then comes the error "G_Scripting: setautospawn, find target couldn’t "and if I do not take it out come the error not any longer here
mine script!
Script!!!
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 20
wm_allied_respawntime 15
wm_number_of_objectives 7
wm_set_round_timelimit 20
wm_objective_status 1 0 0
wm_objective_status 1 1 0
wm_objective_status 2 0 0
wm_objective_status 2 1 0
wm_objective_status 3 0 0
wm_objective_status 3 1 0
wm_objective_status 4 0 0
wm_objective_status 4 1 0
wm_objective_status 5 0 0
wm_objective_status 5 1 0
// …
// syntax: setautospawn <target spawn> <team>
// with <targetspawn> = value of the description key
wait 500
setautospawn “Tank Depot” 0
setautospawn “Allied Spawn” 1
// …
}
// …
trigger allies_steal_tank
{
alertentity tankdepot_axis_spawn
alertentity tankdepot_allied_spawn
alertentity tankdepotblob // Tank Depot team_WOLF_objective
setautospawn “Axis Spawn” 0
setautospawn “Tank Depot” 1
}
trigger axis_won
{
wm_announce “Allies have destroyed the Depot Gate”
wm_setwinner 1
wait 5000
wm_endround
wm_objective_status 1 0 2
wm_objective_status 1 1 1
}
}
depotgate
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have destroyed the Depot Gate!”
trigger game_manager allies_steal_tank
wm_objective_status 3 0 2
wm_objective_status 3 1 1
}
}
// *************************************************
// ***************** TANK STUFF ********************
// *************************************************
tank_sound
{
trigger start
{
trigger tank sound_start
wait 3400
trigger tank sound_move
}
trigger stop
{
trigger tank sound_stop
wait 1400
trigger tank sound_idle
}
trigger rebirth
{
trigger tank sound_rebirth
wait 1400
trigger tank sound_idle
}
}
// digibob: converting truck script from goldrush over…
// ============================================================================
// accum 0, track state
// accum 1
// - bit 0: barrier1 state ( 0 = not built, 1 = built )
// - bit 1: barrier2 state ( 0 = not built, 1 = built )
// - bit 2: spline status ( 0 = not moving, 1 = moving )
// - bit 3: stuck check flag ( 0 = not stuck, 1 = stuck )
// - bit 4: flag for message ( 0 = dont display, 1= display )
// - bit 5: blank ( )
// - bit 6: temp register (XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX)
// - bit 7: death status ( 0 = alive, 1 = dead )
// - bit 8: player check ( 0 = players, 1 = no players )
// - bit 9: visible state ( 0 = alive, 1 = dead )
// accum 2, blank
// accum 3, current movement loop position
// accum 4, stop counter
// accum 5, lockout ref counter
// accum 6, blank
// accum 7, blank
// ===========================================================================================
// spline points are spln2 -> spln78
// ===========================================================================================
// track events:
// - tracks_forward
// - tracks_stop
// - tracks_turn_left
// - tracks_turn_right
tank
{
spawn
{
wait 400
followspline 0 spln1 50000 length 32 wait
trigger tank sound_idle
trigger tank tracks_stop
}
// ========================================
// sound stuff
trigger sound_idle
{
stopsound
playsound sound/vehicles/tank/tank_idle.wav looping volume 512
}
trigger sound_start
{
stopsound
playsound sound/vehicles/tank/tank_revup.wav volume 196
}
trigger sound_move
{
stopsound
playsound sound/vehicles/tank/tank_move.wav looping volume 512
}
trigger sound_stop
{
stopsound
playsound sound/vehicles/tank/tank_revdown.wav volume 196
}
trigger sound_death
{
stopsound
playsound sound/vehicles/tank/tank_stop.wav volume 256
}
trigger sound_rebirth
{
stopsound
playsound sound/vehicles/tank/tank_start.wav volume 196
}
// ========================================
// ========================================
// ===========================================================================================
// ===========================================================================================
trigger tracks_forward
{
accum 0 abort_if_equal 1
accum 0 set 1
remapshader models/mapobjects/tanks_sd/jag_tracks_left models/mapobjects/tanks_sd/jag_tracks_alt_forward
remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_forward
remapshader models/mapobjects/tanks_sd/jag_wheels_left models/mapobjects/tanks_sd/jag_wheels_alt_forward
remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_forward
remapshader models/mapobjects/tanks_sd/jag_cogs_left models/mapobjects/tanks_sd/jag_cogs_alt_forward
remapshader models/mapobjects/tanks_sd/jag_cogs_right models/mapobjects/tanks_sd/jag_cogs_alt_forward
remapshaderflush
}
trigger tracks_stop
{
accum 0 abort_if_equal 0
accum 0 set 0
remapshader models/mapobjects/tanks_sd/jag_tracks_left models/mapobjects/tanks_sd/jag_tracks_left
remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_right
remapshader models/mapobjects/tanks_sd/jag_wheels_left models/mapobjects/tanks_sd/jag_wheels_left
remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_right
remapshader models/mapobjects/tanks_sd/jag_cogs_left models/mapobjects/tanks_sd/jag_cogs_left
remapshader models/mapobjects/tanks_sd/jag_cogs_right models/mapobjects/tanks_sd/jag_cogs_right
remapshaderflush
}
trigger tracks_turn_left
{
accum 0 abort_if_equal 2
accum 0 set 2
remapshader models/mapobjects/tanks_sd/jag_tracks_left models/mapobjects/tanks_sd/jag_tracks_alt_backward
remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_forward
remapshader models/mapobjects/tanks_sd/jag_wheels_left models/mapobjects/tanks_sd/jag_wheels_alt_backward
remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_forward
remapshader models/mapobjects/tanks_sd/jag_cogs_left models/mapobjects/tanks_sd/jag_cogs_alt_backward
remapshader models/mapobjects/tanks_sd/jag_cogs_right models/mapobjects/tanks_sd/jag_cogs_alt_forward
remapshaderflush
}
trigger tracks_turn_right
{
accum 0 abort_if_equal 3
accum 0 set 3
remapshader models/mapobjects/tanks_sd/jag_tracks_left models/mapobjects/tanks_sd/jag_tracks_alt_forward
remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_backward
remapshader models/mapobjects/tanks_sd/jag_wheels_left models/mapobjects/tanks_sd/jag_wheels_alt_forward
remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_backward
remapshader models/mapobjects/tanks_sd/jag_cogs_left models/mapobjects/tanks_sd/jag_cogs_alt_forward
remapshader models/mapobjects/tanks_sd/jag_cogs_right models/mapobjects/tanks_sd/jag_cogs_alt_backward
remapshaderflush
}
// ===========================================================================================
// ===========================================================================================
trigger run_continue
{
accum 3 inc 1
trigger self deathcheck
trigger self stopcheck
trigger self move
}
// ===========================================================================================
// movement
trigger move_check
{
trigger self stuck_check
accum 1 abort_if_bitset 3
trigger self dispatch
}
trigger move
{
trigger self move_check
wait 500
trigger self move
}
trigger dispatch
{
accum 3 trigger_if_equal 0 tank run_0
accum 3 trigger_if_equal 1 tank run_1
accum 3 trigger_if_equal 2 tank run_2
accum 3 trigger_if_equal 3 tank run_3
accum 3 trigger_if_equal 4 tank run_4
accum 3 trigger_if_equal 5 tank run_5
accum 3 trigger_if_equal 6 tank run_6
accum 3 trigger_if_equal 7 tank run_7
accum 3 trigger_if_equal 8 tank run_8
accum 3 trigger_if_equal 9 tank run_9
accum 3 trigger_if_equal 10 tank run_10
accum 3 trigger_if_equal 11 tank run_11
accum 3 trigger_if_equal 12 tank run_12
accum 3 trigger_if_equal 13 tank run_13
accum 3 trigger_if_equal 14 tank run_14
accum 3 trigger_if_equal 15 tank run_15
accum 3 trigger_if_equal 16 tank run_16
accum 3 trigger_if_equal 17 tank run_17
accum 3 trigger_if_equal 18 tank run_18
accum 3 trigger_if_equal 19 tank run_19
accum 3 trigger_if_equal 20 tank run_20
accum 3 trigger_if_equal 21 tank run_21
accum 3 trigger_if_equal 22 tank run_22
accum 3 trigger_if_equal 23 tank run_23
accum 3 trigger_if_equal 24 tank run_24
accum 3 trigger_if_equal 25 tank run_25
accum 3 trigger_if_equal 26 tank run_26
accum 3 trigger_if_equal 27 tank run_27
accum 3 trigger_if_equal 28 tank run_28
accum 3 trigger_if_equal 29 tank run_29
accum 3 trigger_if_equal 30 tank run_30
accum 3 trigger_if_equal 31 tank run_31
accum 3 trigger_if_equal 32 tank run_32
accum 3 trigger_if_equal 33 tank run_33
accum 3 trigger_if_equal 34 tank run_34
accum 3 trigger_if_equal 35 tank run_35
accum 3 trigger_if_equal 36 tank run_36
accum 3 trigger_if_equal 37 tank run_37
accum 3 trigger_if_equal 38 tank run_38
accum 3 trigger_if_equal 39 tank run_39
accum 3 trigger_if_equal 40 tank run_40
accum 3 trigger_if_equal 41 tank run_41
accum 3 trigger_if_equal 42 tank run_42
accum 3 trigger_if_equal 43 tank run_43
accum 3 trigger_if_equal 44 tank run_44
accum 3 trigger_if_equal 45 tank run_45
accum 3 trigger_if_equal 46 tank run_46
accum 3 trigger_if_equal 47 tank run_47
accum 3 trigger_if_equal 48 tank run_48
accum 3 trigger_if_equal 49 tank run_49
accum 3 trigger_if_equal 50 tank run_50
accum 3 trigger_if_equal 51 tank run_51
accum 3 trigger_if_equal 52 tank run_52
accum 3 trigger_if_equal 53 tank run_53
accum 3 trigger_if_equal 54 tank run_54
accum 3 trigger_if_equal 55 tank run_55
accum 3 trigger_if_equal 56 tank run_56
accum 3 trigger_if_equal 57 tank run_57
accum 3 trigger_if_equal 58 tank run_58
accum 3 trigger_if_equal 59 tank run_59
accum 3 trigger_if_equal 60 tank run_60
accum 3 trigger_if_equal 61 tank run_61
accum 3 trigger_if_equal 62 tank run_62
accum 3 trigger_if_equal 63 tank run_63
accum 3 trigger_if_equal 64 tank run_64
accum 3 trigger_if_equal 65 tank run_65
accum 3 trigger_if_equal 66 tank run_66
accum 3 trigger_if_equal 67 tank run_67
accum 3 trigger_if_equal 68 tank run_68
accum 3 trigger_if_equal 69 tank run_69
accum 3 trigger_if_equal 70 tank run_70
accum 3 trigger_if_equal 71 tank run_71
accum 3 trigger_if_equal 72 tank run_72
accum 3 trigger_if_equal 73 tank run_73
accum 3 trigger_if_equal 74 tank run_74
accum 3 trigger_if_equal 75 tank run_75
accum 3 trigger_if_equal 76 tank run_76
}
trigger run_0
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln2 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_1
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln3 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_2
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln4 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_3
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln5 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_4
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln6 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_5
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln7 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_6
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln8 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_7
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln9 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_8
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln10 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_9
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln11 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_10
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln12 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_11
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln13 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_12
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln14 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_13
{
trigger self tracks_turn_right
accum 1 bitset 2
followspline 0 spln15 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_14
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln16 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_15
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln17 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_16
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln18 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_17
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln19 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_18
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln20 50 wait length 32
accum 1 bitreset 2
trigger tank stuck_check_barrier1_built_msg
trigger self run_continue
}
trigger run_19
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln21 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_20
{
trigger self tracks_forward
// Old location of defense1 remove
accum 1 bitset 2
followspline 0 spln22 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_21
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln23 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_22
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln24 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_23
{
trigger self tracks_forward
// **********************************
trigger defense1 remove
// **********************************
accum 1 bitset 2
followspline 0 spln25 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_24
{
trigger self tracks_forward
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “goldrush_axis_tank_barrier1”
wm_teamvoiceannounce 1 “goldrush_allies_tank_barrier1”
// ---------------------------------------------------------------------------------
accum 1 bitset 2
followspline 0 spln26 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_25
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln27 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_26
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln28 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_27
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln29 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_28
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln30 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_29
{
trigger self tracks_forward
trigger defense1_toi rubble_corner1
trigger self tracks_turn_left
accum 1 bitset 2
followspline 0 spln31 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_30
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln32 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_31
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln33 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_32
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln34 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_33
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln35 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_34
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln36 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_35
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln37 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_36
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln38 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_37
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln39 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_38
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln40 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_39
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln41 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_40
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln42 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_41
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln43 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_42
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln44 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_43
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln45 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_44
{
trigger self tracks_forward
trigger defense1_toi rubble_corner2
trigger defense2_toi rubble_corner3
accum 1 bitset 2
followspline 0 spln46 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_45
{
trigger self tracks_turn_left
accum 1 bitset 2
followspline 0 spln47 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_46
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln48 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_47
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln49 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_48
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln50 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_49
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln51 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_50
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln52 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_51
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln53 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_52
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln54 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_53
{
trigger self tracks_turn_left
accum 1 bitset 2
followspline 0 spln55 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_54
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln56 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_55
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln57 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_56
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln58 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_57
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln59 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_58
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln60 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_59
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln61 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_60
{
trigger self tracks_turn_left
accum 1 bitset 2
followspline 0 spln62 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_61
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln63 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_62
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln64 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_63
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln65 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_64
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln66 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_65
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln67 50 wait length 32
accum 1 bitreset 2
trigger tank stuck_check_barrier2_built_msg
trigger self run_continue
}
trigger run_66
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln68 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_67
{
trigger self tracks_forward
// **********************************
trigger defense2 remove
// **********************************
accum 1 bitset 2
followspline 0 spln69 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_68
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln70 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_69
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln71 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_70
{
trigger self tracks_forward
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “goldrush_axis_tank_barrier2”
wm_teamvoiceannounce 1 “goldrush_allies_tank_barrier2”
// ---------------------------------------------------------------------------------
accum 1 bitset 2
followspline 0 spln72 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_71
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln73 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_72
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln74 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_73
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln75 50 wait length 32
accum 1 bitreset 2
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 0 “goldrush_axis_bank_courtyard”
wm_addteamvoiceannounce 1 “goldrush_allies_bank_courtyard”
wm_teamvoiceannounce 0 “goldrush_axis_bank_courtyard”
wm_teamvoiceannounce 1 “goldrush_allies_bank_courtyard”
wm_removeteamvoiceannounce 1 “goldrush_allies_tank_courtyard”
// ---------------------------------------------------------------------------------
trigger self run_continue
}
trigger run_74
{
trigger self tracks_turn_left
accum 1 bitset 2
followspline 0 spln76 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_75
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln77 50 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_76
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln78 50 wait length 32
accum 1 bitreset 2
trigger self script_lockout
trigger self tracks_stop
trigger tank_sound stop
wm_objective_status 2 0 2
wm_objective_status 2 1 1
startanimation 45 10 15 nolerp norandom
wait 666
startanimation 0 1 15 nolerp norandom
wait 900
trigger tank_turret turn
accum 3 inc 1
trigger game_manager allies_steal_tank
}
// ===========================================================================================
// ===========================================================================================
// ===========================================================================================
// stuck checking
// digibob: since we cant return variables, just use bit 3 of accum 1 as a register… mmmm assembly…
trigger stuck_check
{
accum 1 bitreset 3
trigger self stuck_check_barrier1_built
trigger self stuck_check_barrier2_built
trigger self stuck_check_scriptlockout
trigger self stuck_check_finished
}
trigger stuck_check_finished
{
accum 3 abort_if_less_than 77
accum 1 bitset 3
}
trigger stuck_check_scriptlockout
{
accum 5 abort_if_equal 0
accum 1 bitset 3
}
trigger stuck_check_barrier1_built
{
accum 3 abort_if_not_equal 23
accum 1 abort_if_not_bitset 0
accum 1 bitset 3
}
trigger stuck_check_barrier1_built_msg
{
accum 1 abort_if_not_bitset 0
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 1 “goldrush_allies_tankbar_destroy”
// ---------------------------------------------------------------------------------
}
trigger stuck_check_barrier2_built
{
accum 3 abort_if_not_equal 67
accum 1 abort_if_not_bitset 1
accum 1 bitset 3
}
trigger stuck_check_barrier2_built_msg
{
accum 1 abort_if_not_bitset 1
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 1 “goldrush_allies_tankbar_destroy”
// ---------------------------------------------------------------------------------
}
// ===========================================================================================
// stop check
trigger stopcheck_setup
{
accum 1 bitset 6 // stop if we’re stuck/no-one’s pushing
accum 1 abort_if_bitset 8 // no one in the trigger, abort
trigger self stuck_check // call the stop check function
accum 1 abort_if_bitset 3 // we’re stuck so break out
accum 1 bitreset 6 // we’re free to move
}
trigger stopcheck
{
trigger self stopcheck_setup
accum 1 abort_if_not_bitset 6
trigger self script_lockout
// Any just stopped moving stuff goes here
trigger tank_sound stop
trigger self tracks_stop
startanimation 45 10 15 nolerp norandom
wait 666
startanimation 0 1 15 nolerp norandom
wait 900
trigger self script_lockout_stop
resetscript
}
// ===========================================================================================
// ===========================================================================================
// script lockouts
trigger script_lockout
{
accum 5 inc 1
}
trigger script_lockout_stop
{
accum 5 inc -1
}
// ===========================================================================================
// ===========================================================================================
// enable/disable
trigger tank_enable
{
trigger self stuck_check
accum 1 abort_if_bitset 3 // stuck check
accum 4 set 0 // reset stop counter
accum 1 bitreset 8 // reset stop check
accum 1 abort_if_bitset 2 // already following spline
accum 5 abort_if_not_equal 0 // are we not in a script lockout?
accum 1 abort_if_bitset 7 // death check
// Any just started moving stuff goes here
trigger self script_lockout
trigger tank_sound start
startanimation 55 10 15 nolerp norandom
wait 666
startanimation 5 40 15 nolerp norandom
wait 500
trigger self tracks_forward
trigger self script_lockout_stop
trigger self move
}
trigger tank_disable
{
accum 4 inc 1 // up the stop counter
accum 4 abort_if_less_than 4
accum 1 bitset 8 // set stop check
trigger self deathcheck
}
// ===========================================================================================
// ===========================================================================================
// death / rebirth
rebirth
{
accum 1 bitreset 9 // we’re visibly alive
accum 1 bitreset 7 // we’re alive again
trigger self script_lockout
changemodel models/mapobjects/tanks_sd/jagdpanther_africa_tracks.md3
setstate tank_smoke invisible
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 0 “axis_hq_tank_stop”
wm_teamvoiceannounce 0 “axis_hq_tank_repaired_allies”
wm_teamvoiceannounce 1 “allies_hq_tank_repaired”
wm_removeteamvoiceannounce 1 “allies_hq_tank_damaged_axis”
// ---------------------------------------------------------------------------------
trigger tank_sound rebirth
wait 500
trigger self script_lockout_stop
}
death
{
accum 1 bitset 7
}
trigger deathcheck
{
accum 1 abort_if_not_bitset 7 // are we dead?
accum 1 abort_if_bitset 9 // are we not already visibly dead?
accum 1 abort_if_bitset 2 // are we not following a spline?
accum 5 abort_if_not_equal 0 // are we not in a script lockout?
accum 1 bitset 9 // we’re now visibly dead
trigger self deathcheck_message
accum 1 bitset 4
changemodel models/mapobjects/tanks_sd/jagdpanther_africa_tracks2.md3
setstate tank_smoke default
kill tank_construct
trigger self sound_death
trigger self tracks_stop
trigger self script_lockout
trigger self tracks_stop
startanimation 45 10 15 nolerp norandom
wait 666
startanimation 0 1 15 nolerp norandom
trigger self script_lockout_stop
resetscript
}
trigger deathcheck_message
{
accum 1 abort_if_not_bitset 4
wm_announce “The Tank has been damaged!”
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 1 “allies_hq_tank_damaged_axis”
wm_teamvoiceannounce 0 “axis_hq_tank_damaged”
wm_teamvoiceannounce 1 “allies_hq_tank_damaged_axis”
wm_removeteamvoiceannounce 0 “axis_hq_tank_stop”
// ---------------------------------------------------------------------------------
}
trigger startfire
{
startanimation 67 8 10 nolerp norandom noloop
}
trigger stopfire
{
startanimation 0 1 15 nolerp norandom
}
trigger enable_stage2
{
accum 1 bitreset 0
}
trigger disable_stage2
{
accum 1 bitset 0
}
trigger enable_stage4
{
accum 1 bitreset 1
}
trigger disable_stage4
{
accum 1 bitset 1
}
}
tank_trigger
{
spawn
{
wait 500
attachtotag tank_shell tag_turret
trigger tank_trigger bot_goal_loop
}
trigger bot_goal_loop
{
wait 4000 // check every 4 seconds
trigger tank bot_active_check
trigger tank_trigger bot_goal_loop
}
}
tank_build
{
spawn
{
wait 500
attachtotag tank_shell tag_turret
}
}
tank_construct
{
spawn
{
wait 1000
kill tank
constructible_class 2
constructible_health 1200
constructible_constructxpbonus 10
constructible_destructxpbonus 10
}
built final
{
alertentity tank
wm_announce “The Tank has been repaired!”
}
}
tank_shell
{
spawn
{
wait 400
attachtotag tank tag_tank
}
}
tank_turret
{
spawn
{
wait 500
attachtotag tank_shell tag_turret
}
trigger turn
{
wait 1000
playsound sound/vehicles/tank/turret_spin.wav looping
faceangles 0 340 0 3000
stopsound
playsound sound/vehicles/tank/turret_end.wav
wait 500
trigger tank startfire
playsound sound/vehicles/tank/tank_fire.wav
trigger boomtrigger boom_all // triggers the hurts around bank explosions (each has its own wait for timing)
trigger tank_flash run
}
trigger blow_doors
{
setstate tank_flash invisible
wait 200
trigger tank stopfire
alertentity bank_door1
setstate doorframe invisible
setstate doorframe_damaged default
wm_announce “Allied team has destroyed the Bank Doors!”
wm_objective_status 3 0 2
wm_objective_status 3 1 1
wm_set_main_objective 4 0
wm_set_main_objective 4 1
wait 100
trigger bank_door2_damaged bankbackboom
playsound sound/vehicles/tank/turret_spin.wav looping
faceangles 0 0 0 3000
stopsound
playsound sound/vehicles/tank/turret_end.wav
trigger tank sound_death
trigger tank script_lockout_stop
}
}
tank_flash
{
spawn
{
setstate tank_flash invisible
}
trigger run
{
setstate tank_flash default
attachtotag tank_turret tag_flash
faceangles 0 90 0 50
wait 50
trigger tank_turret blow_doors
}
}
tank_disabler
{
trigger run
{
trigger tank tank_disable
}
}
tank_enabler
{
trigger run
{
trigger tank tank_enable
}
}
tank_smoke
{
spawn
{
wait 300
attachtotag tank_shell tag_smoke
setstate tank_smoke invisible
}
}
// *******************************
// ******* BANK EXPLOSION ********
// *******************************
doorframe
{
spawn
{
setstate doorframe_damaged invisible
}
}
bank_door2_damaged
{
spawn
{
wait 200
setstate bank_door2_damaged invisible
}
trigger bankbackboom
{
alertentity bank_door2
setstate bank_door2_damaged default
wait 2000
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 0 “goldrush_axis_gold_defend”
wm_addteamvoiceannounce 1 “goldrush_allies_gold_get”
wm_teamvoiceannounce 0 “goldrush_axis_bank_broken”
wm_teamvoiceannounce 0 “goldrush_axis_gold_defend”
wm_teamvoiceannounce 1 “goldrush_allies_gold_get”
wm_removeteamvoiceannounce 0 “axis_hq_tank_stop”
// ---------------------------------------------------------------------------------
}
}
// these cause timed damage from the tank barrel to the bank explosion
boomtrigger
{
trigger boom_all // this is called from the tank to trigger all hurts
{
trigger hurt_barrelblast1 boom
trigger hurt_barrelblast2 boom
trigger hurt_barrelblast3 boom
trigger hurt_bankblast boom
wait 450
setstate bankdoors_toi invisible
setstate map_cm_marker invisible
}
}
hurt_barrelblast1
{
spawn
{
wait 200
setstate hurt_barrelblast1 invisible
}
trigger boom
{
setstate hurt_barrelblast1 default
wait 100
remove
}
}
hurt_barrelblast2
{
spawn
{
wait 200
setstate hurt_barrelblast2 invisible
}
trigger boom
{
wait 165
setstate hurt_barrelblast2 default
wait 100
remove
}
}
hurt_barrelblast3
{
spawn
{
wait 200
setstate hurt_barrelblast3 invisible
}
trigger boom
{
wait 325
setstate hurt_barrelblast3 default
wait 100
remove
}
}
hurt_bankblast
{
spawn
{
wait 200
setstate hurt_bankblast invisible
setstate hurt_barrelblast2 invisible
setstate hurt_barrelblast3 invisible
}
trigger boom
{
wait 400
setstate hurt_bankblast default
wait 100
remove
}
}
// CONSTRUCTIBLE OBJECTIVES ================================================
//allied constructible
alliedconstruct_script
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
buildstart final
{
}
built final
{
setstate alliedconstruct_target default
setstate alliedconstruct_materials invisible
wm_announce “The Allied wall has been built”
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
wm_announce “The Axis have destroyed the Allied wall”
setstate alliedconstruct_materials default
}
trigger startup
{
setstate alliedconstruct_target invisible
setstate alliedconstruct_materials default
}
}
// NEUTRAL COMMAND POST ================================================
// FROM Goldrush Thx SD!!! prefab by seven 2003
allied_compost_built
{
spawn
{
wait 400
trigger allied_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
setstate allied_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate allied_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger allied_compost_built_model enable_allied_features
enablespeaker allies_compost_sound
}
decayed final
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger allied_compost_built_model disable_allied_features
disablespeaker allies_compost_sound
}
}
allied_compost_built_model
{
spawn
{
wait 400
setstate allied_compost_built_model invisible
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce “Allied Command Post constructed. Charge speed increased!”
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “axis_hq_compost_constructed_allies”
wm_teamvoiceannounce 1 “allies_hq_compost_constructed”
wm_removeteamvoiceannounce 1 “allies_hq_compost_construct”
// ---------------------------------------------------------------------------------
wm_objective_status 4 0 2
wm_objective_status 4 1 1
}
trigger disable_allied_features
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_announce “Axis team has destroyed the Allied Command Post!”
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 0 “axis_hq_compost_construct”
wm_addteamvoiceannounce 1 “allies_hq_compost_construct”
wm_teamvoiceannounce 0 “axis_hq_compost_construct”
wm_teamvoiceannounce 1 “allies_hq_compost_damaged”
// ---------------------------------------------------------------------------------
wm_objective_status 4 0 0
wm_objective_status 4 1 0
}
}
axis_compost_built
{
spawn
{
wait 400
trigger axis_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
setstate axis_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate axis_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger axis_compost_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger axis_compost_built_model disable_axis_features
disablespeaker axis_compost_sound
}
}
axis_compost_built_model
{
spawn
{
wait 400
setstate axis_compost_built_model invisible
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce “Axis Command Post constructed. Charge speed increased!”
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “axis_hq_compost_constructed”
wm_teamvoiceannounce 1 “allies_hq_compost_constructed_axis”
wm_removeteamvoiceannounce 0 “axis_hq_compost_construct”
// ---------------------------------------------------------------------------------
wm_objective_status 4 0 1
wm_objective_status 4 1 2
}
trigger disable_axis_features
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_announce “Allied team has destroyed the Axis Command Post!”
// ----------------------------------- vo ------------------------------------------
wm_addteamvoiceannounce 0 “axis_hq_compost_construct”
wm_addteamvoiceannounce 1 “allies_hq_compost_construct”
wm_teamvoiceannounce 0 “axis_hq_compost_damaged”
wm_teamvoiceannounce 1 “allies_hq_compost_construct”
// ---------------------------------------------------------------------------------
wm_objective_status 4 0 0
wm_objective_status 4 1 0
}
}
//Constructable MG positions
//Allied MG
alliedmg_script
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
buildstart final
{
}
built final
{
setstate alliedmg_extra default
setstate alliedmg_mg42 default
setstate alliedmg_materials invisible
wm_announce “Allied MG nest constructed!”
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
wm_announce “Axis team has destroyed the Allied MG nest!”
}
trigger startup
{
setstate alliedmg_extra invisible
setstate alliedmg_mg42 invisible
setstate alliedmg_materials default
repairmg42 construction_mg42
}
}