when I try to run my map i get “Error: hunkusage.dat - file is corrupt”, this is not a radiant error, this is ET error (i have a 2.60b version). Whats the problem?
BIG PROBLEM - need fast reply!
try this:
- delete hunkusage.dat in etmain
- and change com_hunkmegs “56” to “128”
greetz Cambo
oh. I’ve got another problem: some walls are missing from my map, but the strangest thing is that walls with same textures are shown elsewere, and if I make 1 side with another texture, the another texture is shown. So its like: there is no wall, you run through the door, turn around and wtf the wall (with other texture) is there, if you run back there are no wall again. Does hunkmegs do something with my walls?
oh BTW: damaged jagdpanther is not shown (flying turret is kinda’ strange, isnt it?)
Is that shader side thing. Or possibly double brushes? I didn’t quite get it.
Make sure your tank’s origin isn’t inside a structural brush, in the editor. //EDITED
GAARHHG… Bad hangover… 
Thats not a shader thing and not double brushes also. Tank is not clipped.
AAAAAAAAAAAARRGGGGHHHH im gonna kill myself!!!