Beyblade Exploit Fixed Right? New Issue Introduced?


(Fap Fap Master) #1

How about, instead of limiting players sensitivity when meleeing, why not instead, add in a hard cap on the amount of players you can hit in 1 slice.

You right click, you skewer 3 people, but due to this fix I have suggested, only 2 get injured and the 3rd gets away harm free.

This way Players are still able to finish off players on the ground and still look around, and are still able to cleave if necessary.


(watsyurdeal) #2

Or just revert the turn speed change since you can’t even beyblade anymore anyhow, with how the Katana’s damage window was reduced.


(Eddie) #3

Sigh… How about

Left Mouse Button - Normal Speed
Right Mouse Button (Power Attack) - Slow speed.

Fixed? :dizzy:


(Ghosthree3) #4

[quote=“Eddie;52164”]Sigh… How about

Left Mouse Button - Normal Speed
Right Mouse Button (Power Attack) - Slow speed.

Fixed? :dizzy: [/quote]
I’d rather they revert the turn speed cap and reduce hitframes but I’ll settle for this because right now gibbing is retarded.


(watsyurdeal) #5

OR revert the turn speed change, since there is NO reason to nerf all melee weapons to fix one merc.


(Ardez1) #6

[quote=“Ghosthree3;52166”][quote=“Eddie;52164”]Sigh… How about

Left Mouse Button - Normal Speed
Right Mouse Button (Power Attack) - Slow speed.

Fixed? :dizzy: [/quote]
I’d rather they revert the turn speed cap and reduce hitframes but I’ll settle for this because right now gibbing is retarded.[/quote]

A macro would still allow the it frame to cover a large area even if reduced significantly. Some combination of turn speed limit with hitframe reduction would need to be used.


(Ghosthree3) #7

Not if you made the hit last a single frame.


(XavienX) #8

I want the old patch back, no slow turning when meleeing, just REDUCE THE HITBOX DURATION FOR THE LUNGE ATTACK ON THE KATANA, JESUS, IS IT THAT HARD???