Better blending of textures in Easygen?


(JIM_BOB7813) #1

Is there a way to get the textures to blend over more than one brush, like having a more gradual changeover?

See how it only changes across 1 square.
I’m using the “paint” tool in Easygen. Should I be using an alphamap, and import it?
Or can you only blend textures over 1 brush? :???:


(DeAtHmAsTeR) #2

erm - use tcmodscale 0.4

instead of what there is already

in ur shader file


(Thej) #3

i think u mean 0.04 :slight_smile:

But i suggest u copy and paste the shader for the terrain to here, so we can have a look.


(DeAtHmAsTeR) #4

lol woops!

the default is


tcmodscale 0.25 0.25

change it


tcmodscale 0.04

(JIM_BOB7813) #5

I don’t mean the scale of the textures.
It’s the amount of blending it does over a certain distance. At the moment it blends across 1 brush.
Can I stretch that so it changes more gradually, and over a greater distance, through more brushes and not just the one?

btw. Thanks for the fast replies.


(DeAtHmAsTeR) #6

i dont think so (but i aint sure, if you can, GOD DAMMIT! i could have used that) - unless ur make ur own unique texure which overlaps the two.


(JIM_BOB7813) #7

Got some images to explain it.

Instead of this: where white is one texture, and red is another.

Can you do this?:

Over 2 or more brushes?


(DeAtHmAsTeR) #8

i get what you mean - try the easy gen tutorials in README FIRST sticky thread.


(ziege) #9

I read that some textures won’t blend very well and in those cases it’s best to use a third texture inbetween the two. This method would also give the effect you’re after (providing you’re making the textures yourself and have control over what they look like I guess).


(Jack) #10

Another not so technical response is, make the grid size smaller :slight_smile: There is a grid size option under Grid, think it defaults to 16… make it 32.

More squares-> more terrain textures. And “paint” the terrain yourself. Dont use posterize. You can have as many textures as you want, well…within reason.


(Frankesk) #11

Blend occurs only along a quad of your screenshot (engine feature, easygen respects this feature)


(JIM_BOB7813) #12

Thanks for your help, but if I made the gridsize smaller, then the change would be sharper. Instead of blending over maybe 20 units, it would blend over 10 units, wouldn’t it?


(evillair) #13

Ingame the textures smooth together better then what you see in EasyGen.

The main problem you are having is that the textures don’t fit together. You are using a dark grass and a bright sand. Use textures that fit together like a dark grass and dark dirt.
Idealy the textures used together should have similar tones and also might have some areas that match.

If you look at;
textures emperate_sd\dirt3.tga
and
textures emperate_sd\master_grass_dirt3.tga

You’ll see that the dirt is the same in both textures, these will blend together nicely.

Try using textures that blend together better and it won’t look like that.


(JIM_BOB7813) #14

Thanks for all the help everyone. Looks like i’ll have to make a third texture to help blend it. Thanks again :clap: :banana: