I’m releasing beta 1 of my map so I can get feedback to finish it off. There’s no .objdata or anything since the objectives don’t actualy work; no one can win by finishing the objectives that are there.
The map isn’t done, I still need to do alot of work on it but the overall start is done.
I’m looking for
- Gameplay problems.
- Team balancing issues.
- Overall feal of the map.
- Ideas for better gameplay possibilities.
- Flow.
- Suggestions.
Server Admins
Please email me if you put this map on rotation and turn off autodownload please.
For questions/Comments:
allaire.y@videotron.ca
I was going to do a close beta test but decided I’ll let you guys test it first. 
I have created an installer, to remove just delete the .pak file from your etmain folder.
Images (slightly outdated)
flakcannon-et-beta_v1 (6.2 Megs)
Here’s the objectives as they stand for now:
Allies:
1- Capture the forward shack
2- Dynamite the main door
3- Dynamite the small wall
4- Destroy the flak cannon
5- Destroy the Ammo supply Gate
6- Destroy the Ammo Supply.
Axis:
1- Defend the forward shack
2- Defend the main door
3- defend the small wall
4- repair the flak cannon and keep it built
5- build the ammo supply gate
6- defend the ammo supply.
The main objectives will be:
Allies:
Destrot the flak cannon AND the ammo supply to win
Axis:
Keep the flak cannon built and defend the ammo supply
Both the flak cannon AND the ammo supply must be destroyed to win.
This isn’t done yet.
All models in the objectives are temp models.
Thanks, looking forward to your input.



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