First of all I wanted to say that I am glad that finally comes out a game that does not die with one shot lottery as in the two other well-known productions : P But it still needs some work. After playing beta weekend i have some suggestions
- Healing station of Aura can not give so much heal and for all team should give a certain amount of HP , or should disappear after a short time
2.Proxy mines must be armed like in ET before they can explode. I also think that it is moving too fast which in combination with a small hitbox and shotgun gives too powerful figure in comparison to other i think he need to move slower
3.Fragger have to much HP or to strong weapons he need to get nerf for one of these things. His granades are to strong and to easy to throw and you can’t hear them. You can’t hit headshot from behaind because his backpack covers all head hitbox.
5.Artillery of Arty casting time is to long
6.Sniper Riffles are to powerfull they need to get recoil and he can’t have machine pistol in secendary weapon
7.Steps sound should be louder
8.MG shooting animation is broken you can’t see that sommeone shooting to you
The other team don’t even have the possibility to beat the time. But who knows, maybe I am the only one thinking matchmaking for stopwatch should be enough, and for objective mode its creepy… In CSGO nobody is missing a mode where you just play as Terrorist or CT and before the teams are switching the match is over. Thats called public game.