sorry, here i can’t argue. i never played it.
Best Team Set Ups
I always thought 6v6 was far more popular. It’s certainly a lot more fun and offers (actually requires) a much wider variety of strategies.
In ETQW 4v4 an optimal build could be 1 objective class and 3 medics. I don’t see this happening in Brink, they’ve even given the operative a defensive role with his EMP grenade. I think there’s going to be a greater need for all classes. There’s going to be a synergistic effect going when you have a medic boosting your health, an engie boosting your gun, and the soldier giving you armor piercing ammo.
To me all this means larger team sizes, and I think thats a good thing.
Best setup- 2 engis, 1 operative, 2 medics, 3 soliders.
The engis set up D-fence and weapon buff the soliders, the operative does his own thing getting secret sub objectives done, medics keep soiders alive, soliders push though the front lines causing chaos.
I’d say 2 of each class.
Two turrets
One operative doing interrogations while the other hacks enemy turrets
One Solider whose hero growing up was Bomberman while the other solider’s hero was Doctor Strange( he was one of the heroes to found the Defenders. It makes sense)
Two medics both being medics.
Competitions will be held at 6v6 or 5v5. If you want 8v8 go play on pubs.
Also theres a whole concept of being able to switch class easily, which you all seem to be disregarding. That means classes are going to vary within a team from objective to objective. Hence the libero class in my setup, which was like me, awsome without an e.
Hey that rhymes.
EDIT- I just realized some of you might be talking about the console setups. In that case it’s fine, you could have 12v12 tournaments for all i care.
The best team is the one that changes the class on the fly according to the situation and doesn’t cling on to ‘best set ups’.
I was going to write the same thing. Selecting only one class and one setup makes you extremely limited.
+1
No you don’t need an initial setup. You play warmup, decide on the best approach on given opponent then set the team set-up(for the first wave…). If you see the enemy going for a slow attack, you could just go fast and flank them, if they rush, you get better weapons.
An initial set up will also be map and objective dependant as well. There is no ‘best set up’… there’s just a whole bunch of objective and situational set ups that can’t be specified in a generic post.
A better example would be, what setup would you use on the 1st stage of container city where the gate needs blown as Security?
I still don’t see what’s competitive about that but hey we’ve discussed that ad nauseum already.
That’s not the topic though.
in the end, it depends on too much factors to give THE answer. factors IMO are map, map-stage, skills and preferences in the team, strategic approach (risky-n-fast, safe-n-slow, xxx-bluff-diversion, 32-54-squat, whoknows), noob-run’em-n-gun-em…
The answer is that there’s no perfect team, not that the perfect team is hard to determine.
sorta, yeah! at least we can be pretty sure if there were a prefect team, the chain of “buts” attached to it would be terribly long…