Blueberry pie is awesome
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Best loadout for each merc ?
this might be a difficult question as people have different playstyles.
ill list mine, of the chars i often play.
fletcher: lock on (currently not working) tough, double time.
sparks: get up, quick charge, potent packs.
followed by quick wep switch, double time, chopper.
quick charge has more dps but you get less time to aim.
aura: either the blishlok, double time, get up, cooldown.
or the hollunds one with increased hp regen.
phantom: katana, chopper, increased skill duration.
maybe the crozni one with increased duration is better, dunno, stopped playing him.
rhino: your offense is your defense, i always go with ice cold and tough. dont need a medic, can go for much longer. if you overheat with rhino youre usually toast.
vasilli: moa with tough, flinch, less explosive damage.
i also like the pdp70, ammo, sensor radius inc, flinch.
Yep, for me personally:
Fletcher: Ahnuld-12, Empire-9, Lock on, double time and tough.
The Double-Time is quite a nice buff for the typical Fletcha-Playstyle, I believe. Running & Gunning everything down.
But I wish they would swap out that Lock-On for another augment. Like maybe 1 magazine moar or Pinapple-Juggler or Butcher or how it’s called…
but right now, that lock-on-augment is as useless as the augment “+20% eplosionradius on Nades” for Aura…