best crotzini sawbonez loadout


(BananaSlug) #1

cr 73 have potent pacs, mechanic and get up
a lot of people says that get up is a must have, but i think its useless, i almost always throw medpack on the revived person, potent pack is cool and mechanic is there,
thus card also have caudlen wich is meh in my opinion and bat, bat is bad in my opinion because you loose 2,5% movement speed and melee weapons are mostly for faster running
cr 42 is my fav, it has potent packs which are great, drilled which is also great and focus which is meh and this card also have m9 and stilleto knife

cr 81 is a wired one, it comes up with two meh arguments and 20% cooldown reduction
and secondary weapons are: selbatadt and beckhill knife

i know you may prefer smg 9 or blishlock (lol)


(scavazzi4) #2

Get-up is not to be underestimated.
Even after the nerf, it still is a huge bonus.
Remember that you can swap to medpacks by pressing 4 (this way you can avoid the speed loss from bat), defib is also good for that.
If you’re looking for good augments you can still get the SM72 loadout (get up, extra supplies, chopper).
Potent packs is minor on sawbonez.


(BananaSlug) #3

[quote=“scavazzi4;137228”]Get-up is not to be underestimated.
Even after the nerf, it still is a huge bonus.
Remember that you can swap to medpacks by pressing 4 (this way you can avoid the speed loss from bat), defib is also good for that.
If you’re looking for good augments you can still get the SM72 loadout (get up, extra supplies, chopper).
Potent packs is minor on sawbonez.[/quote]

hmm that seems that get up only dont have any sense for me, because of my play style,
aka “quick revive and give him medpack”


(n-x) #4

I agree, that Get Up is since the nerf a nice-to-have but not a must anymore. If you revive someone in the middle of a firefight, with just a tip on the defibs those 30% arent the world and with or without Get Up he has to take cover first and wait for a proper heal.

And if he is so far away from the action, that you can fully charge the defibs so Get Up would really make a difference you have enough time to throw a healing pack and be done with your cool down until you need it again.


(aRagRappy) #5

hard to say for me, cr42 if I feel like doing a lot of the heavy lifting. Which you’ll sometimes, or rather often, have to do. Potent packs is great for keeping yourself alive since you heal yourself slower. That with the other augments makes it a really good combat medic.

cr81 is probably the one I would pick if you want to hang back and support your team from behind more. Mostly because the lower cooldown lets you throw a lot of medpacks and keep your team’s HP topped off and you can just tap revive people and then quickly toss a medpack on them as they get up and they’ll be healed by the time they can start moving.

I actually feel extra supplies is more useful on sawbonez than get up because you can just heal them as they stand up but also constantly heal your team with it.


(Terminal_6) #6

I say CR73 because Get Up makes it easier on rezzing mercs who are in the open, and I’m sort of partial to the Caulden. Don’t care about the bat, it does its job. However, CR73 is the only Crotzni card I’ve ever used on Sawbonez.
I traded it up and started using the SM72 after I decided I hate the Crotzni, now I’m trying to get that CR73 back. Traded up for silver, got a Blish loadout. Traded up for gold, another Blish. Traded up my second cobalt ever, got a Blish. One day, I’ll get it, even if it’s in bronze.


(CCP115) #7

CR 73 is a no brainer, the augments are just so good, and the weapons are good as well. The cricket bat kinda sucks, but then you can just run with your pistol out.

And who cares if the Caulden is bad, it’s a pistol, why are you even trying to use that thing? They’re just for finishing people off.


(Sharpish101) #8

I honestly think both the CR42 and CR73 are really close, being able to stay in the fight via a good secondary and fast reloads is really important, and with the revive nerfs, getting someone up with that little bit extra HP isn’t that important since getting someone up mid-firefight isn’t going to work.


(Dawnlazy) #9

Meh CR73 only really has Get Up going on for it and it’s not even mandatory since the nerf (though it’s still solid). However all I play as Sawbonez is SM72.


(tominatorx) #10

I use the CR42 and I really like it. :slight_smile:

Honestly I think both the CR73 and CR42 are pretty good cards (I would use either of them). The CR81 is a bit weaker imo. I mean flinching is not necessary (for me at least) since I barely use the iron sights. That’s also the weakest augment on the CR42. I much rather have 20% reduction to reloading (CR42) than 20% more damage with a knife… (CR81)

The reason why I prefer the CR42 over the CR73 is the secondary weapon. SMG’s don’t have that much ammo so a reliable side arm is always nice. And I prefer the M9 over the Caulden :slight_smile:


(WaffleMonster) #11

It has potent packs as well.

In a competitive environment where you don’t have the chance to charge your paddles very often, the CR73 is the best crotzni loadout. If you prefer the smg9, there’s a loadout with both getup and extra supplies which is great.


(Dawnlazy) #12

It has potent packs as well.

In a competitive environment where you don’t have the chance to charge your paddles very often, the CR73 is the best crotzni loadout. If you prefer the smg9, there’s a loadout with both getup and extra supplies which is great.[/quote]

Potent packs doesn’t really help much considering default Sawbonez medpacks already heal a ton pretty fast. Extra Supplies on the other hand is awesome.


(WaffleMonster) #13

It has potent packs as well.

In a competitive environment where you don’t have the chance to charge your paddles very often, the CR73 is the best crotzni loadout. If you prefer the smg9, there’s a loadout with both getup and extra supplies which is great.[/quote]

Potent packs doesn’t really help much considering default Sawbonez medpacks already heal a ton pretty fast. Extra Supplies on the other hand is awesome.[/quote]

Potent packs helps whilst healing friendlies under fire. The main advantage though is healing yourself, without potent packs healing yourself takes forever.


(Tanker_Ray) #14

CR42 because of Drilled,Focus for Crotzni and M9 pistol.

Get Up augment is still powerful for all medics, but for Sawbonez, it takes the least part of him since you revive team mates and immediately direct hit your med packs all the time.(because they will evade your med packs all the time if they are alive.)

Potent Pack isn’t for fast healing. His med pack already has the highest HP regen speed.

BUT for his own healing penalty decrease. 20% is so huge for that slow HP regen rate. 20% removal of his self-healing penalty.

If Sawbonez had 100HP like Phoenix did, I would have recommended the CR73 for full support like Phoenix chooses KE81 for bad default healing pulse enhancement, but only problem you have with your med pack is own healing speed, not cooldown(If you fail to heal yourself with single medpack, then there goes your cooldown problem. use SM72 for that.) or reviving HP.

Sawbonez is really stable when 1vs1 dual with other mercs.

I bet he is the most strong medic with his Crotzni and Drilled.


(doxjq) #15

I struggle to decide between the CR42 and CR73. It really depends on my team mates. CR42 is more combat focused so if my team is crap and has no slaying power, I’d prefer that. If they’re all really good and we need to do lots of objective work then I prefer the CR73.

The SM72 though is awesome now that they buffed the SMG-9. If you haven’t used it since it was buffed I’d consider giving that a shot. It fires more like the Hochfir now.


(Tanker_Ray) #16

[quote=“rancid;139479”]I struggle to decide between the CR42 and CR73. It really depends on my team mates. CR42 is more combat focused so if my team is crap and has no slaying power, I’d prefer that. If they’re all really good and we need to do lots of objective work then I prefer the CR73.

The SM72 though is awesome now that they buffed the SMG-9. If you haven’t used it since it was buffed I’d consider giving that a shot. It fires more like the Hochfir now. [/quote]

SM72 is better for full support.

you run out of med packs to heal team mates and yourself.

If team is so garbage that you have to keep reviving them, then better play Sparks, not with Get Up and merc with slowest movement speed.

CR73 is meh due to no Crotzni Supporting augment, and that piece of crap Caulden pistol.

Seriously, all you need for med pack is Potent Pack and Extra Supplies.


(vdll) #17

Are you saying that bat is slower compared to a pistol? Wasn’t it 97,5% speed on bat/katana and 95% on pistols?


(Amerika) #18

[quote=“rancid;139479”]I struggle to decide between the CR42 and CR73. It really depends on my team mates. CR42 is more combat focused so if my team is crap and has no slaying power, I’d prefer that. If they’re all really good and we need to do lots of objective work then I prefer the CR73.

The SM72 though is awesome now that they buffed the SMG-9. If you haven’t used it since it was buffed I’d consider giving that a shot. It fires more like the Hochfir now. [/quote]

This pretty much mirrors my thoughts exactly.


(SereneFlight) #19

73 or 42 ugh… too hard to choose… I’m gonna let RNG to handle this… aaaaannnd it says 42.


(WaffleMonster) #20

[quote=“rancid;139479”]

The SM72 though is awesome now that they buffed the SMG-9. If you haven’t used it since it was buffed I’d consider giving that a shot. It fires more like the Hochfir now. [/quote]

The smg 9 was amazing before the buff.