Pls halp
Best bushwacker loadout
C41 Vanguard Operative (Focus, Lock-On, Spares)
Kek-10 is the best gun, Lock-On is the best perk.
Except that, so far, Lock-On does not work. It’ll be a great augment when it’ll be fixed though.
[quote=“Eox;39153”]Except that, so far, Lock-On does not work. It’ll be a great augment when it’ll be fixed though.[/quote] It is already fixed 
but, but,blishlok is the best gun! 
i wonder if turret health isnt more valuable, if i consider how fast a turret locks on, these 30% faster doesnt seem like a huge difference to me.
in comparision, giving the turret and additional 24hp, to 144, is a much bigger deal, no?
i only play bushwanker when hes in free rotation so its all just my theory.
[quote=“MisterMurder;58686”][quote=“Eox;39153”]Except that, so far, Lock-On does not work. It’ll be a great augment when it’ll be fixed though.[/quote] It is already fixed 
[/quote]
Your daughter’s a nice lady.
[quote=“capriRocket;58939”]but, but,blishlok is the best gun! 
i wonder if turret health isnt more valuable, if i consider how fast a turret locks on, these 30% faster doesnt seem like a huge difference to me.
in comparision, giving the turret and additional 24hp, to 144, is a much bigger deal, no?
i only play bushwanker when hes in free rotation so its all just my theory.[/quote]
Depends, but for the most part I feel lockon time will be much more important. Most good players will be able to notice a turret after it gets only a few hits in, and will just burn it down real quick by corner peaking it with guns and/or explosives. When that peak window is cut from ~.25s to ~.175s, you at least get more damage in, and earlier.
1: but what if that turret starts to get hits in when an enemy ran further into the danger zone? itll take him longer to get out again.
2: if the enemy has time to peek-disable your turret its useless anyway and he will disable it without taking damage, no matter its lock on time.
3: think of having an enemy turret at skyhammer health around the corner, easy to take out. imagine a fragger health turret, it is quite a difference imo. you need a considerable amount more damage to get rid of it. 2 shotgun blasts probably wont do it then.
again, theory. i personally wouldnt mind getting the blishlok-steady-lock on card, or the smg9-tough-steady-chopper card.
i think it comes down to how much youre interested in making your turret strong vs yourself.
bushy seems to have decent augment and weapons variety, i just dont know why hes got quick switch 2 times and why he needs it, cooldown would be attractive.
Is the Kek-10 that bad of a weapon post nerf? I’ve been doing fine with it…I have a Silver C41 Vanguard Operative and I like it…plus I’m not a huge fan of the Blishlock.
Plus it seemed to me like that little bit of health wouldn’t make a huge difference to the turret.
nah its still good, use what suits you. i just find myself spending half my time running after ammo when i use smg9 or kek-10 
I’ve used the turrets with 30% boosted health and there is really no difference in up-time. Lock-on is much more important.
I absolutely hate the blishlok. Slow firing POS, and when I’m in CQC I want my gun ripping out the lead while I’m CSing.
Well the C41 Vanguard Operative has the extra magazine trait so I guess that helps.