Berserk, by Loffy


(Loffy) #1

Hi!

The new version of my map can be downloaded from two sites:

a) http://a.domaindlx.com/loffy/berserk_te.pk3

b) http://arduis.enemy-territory.se/files.php?c=new

The file name is: berserk_te.pk3

A small map, made for 6x6 or 8x8, but it can also be played with more intensity 16x16. I’ve also seen it on 20x20 (and even higher) servers, so that works too - but there’s alot of fragging going on then!
This new version reduces the risk of a.s. spamming. I’ve also added a new, sneaky route over the wall for Axis to use. You’ll have to find it yourselves. (It involves a tree.) Also added more brush work indoor (eye candy) and 3-4 new, small rooms in the corridors. The rooms are for the sneaky Axis to hide in while they sneak about trying to steal the docs. The docs contain instructions of how to make nice cookies.

I’ll add screenshots later.

// Loffy


(Loffy) #2

Ok, here are some screenshots:

On Berserk the Axis attack, to steal some documents.
Now that there are some sneaky ways into the allied HQ, over and under the wall, I think the Allies must be ready to protect (“camp”) the room with the documents . Otherwise, quick Axis players, like ToiletDuck on the Shit-storm chaos server, will steal and capture within minutes.

The easter eggs are: the secret room (or the “Party Room” as it has been called by many), as usual, plus two new things: a pair of socks on a table and the word “Loffy” marked on a wall.

Over and out.
// Loffy


(seven_dc) #3

Hi!

Nice map, just downloading it. The lights in the screens are amazing! How did you produced the shadow int the in the upper picture in this image http://a.domaindlx.com/loffy/berserk_te3.jpg.

You used some nice custom textures too.


HOT BOX VAPORIZERS


(bloodwire) #4

Nice pictures. I am uploading it to my server now. We played the old berserk_b2 map for a long time on our server, but I think we removed it because games often ended up being too short (especially when only a few people knew what to do.)


(Loffy) #5

How did you produced the shadow int the in the upper picture in this image… [berserk_te3.jpg]

Hi seven_dc!

There are two lights in the room, and they have the following keys/values:
_deviance 16
_samples 8
_filterradius 8
_sun 0
light 100
_color 1.000000 0.442741 0.000000

The walls in this room and the wooden boxes are one func_group entity. And for this entity I use the key/value: _lightmapscale 0.0625

I used this light and func_group set-up for the room in picture berserk_te4.jpg too.

_lightmapscale 0.0625 makes the lighmap (the shadows) fine and detailed. You can used it on a single room. Make it a func_group first. Or you can use _lightmapscale 0.0625 for the whole world, if you have a small map (like a king of the hill-death match arena). Just enter the key/value: _lightmapscale 0.0625 in the worldspawn. I did not used this (in my worldspawn) for Berserk because compiling takes forever and it suddenly ends with a low memory-warning message. Wish I had a NASA computer.

// Loffy


(S.S.Heirpie) #6

:clap: :clap: :clap: Nice changes!!! keeps the allies from having a turkey shoot…:slight_smile: