Bending staircase


(Justice) #1

Can anybody explain to me how to create a curved/bending staircase? I tried using the Polygons tool, but it’s maximum is 32 sides…

Thanks in advance :slight_smile:


(stealth6) #2

Is this what you mean?

if it is then this is how I usually make it:

  • Make a square
  • Use clipper tool to cut it into pieces
  • Make it more round
  • Displace the pieces to make it into a staircase
  • Add a brush down the middle

You can also make it bigger or more stairs, but the more stairs the worse your fps is going to be, but this example is pretty small, I think it would be a tight fit.

Also when you use the clipper too try and make the corners match the grid, then if you wish to manually edit it later with the vertexes tool it’s pretty easy, if you don’t match it up to the grid then dragging the vertexes later will be a pain in the :stroggtapir:


(kamikazee) #3

Wasn’t there some “spiral stair” tool in Bobtools? I seem to remember using it, unless it was Q3Radiant.


(ronboy) #4

I never could make a bending staircase from scratch for one of my maps, so I just used a prefab. :o


(acQu) #5

Bit off, but that topic name is too funny :smiley:


(Magic) #6

The polygon tool works fine for me.

Make brush 400 x 400 and use the polygon button.
set “Number of sides” to 20
and “border with” to 150

and of coarse select “use border”.

and adjust the height of each stair…you may have to go over the inner side of the stairs - make it snap to grid.
If you need more stairs …just copy from below.


(Justice) #7

That’s somewhat what I mean, but I want bigger stairs. Yet Radiant doesn’t allow me more then 8 brushes/sides each quarter. I now know what I’m gonna do to fix it, and I think it’ll work.

This is what I meant:


I know how I’m going to fix that now.

But I have yet another question: How do I create a smooth, bending, ascending brush, while the plane remains straight?
When I, for example, use polygon tool and then clipper tool to make the brush ascending, the plane is all steep instead of straight. Here’s a screenshot of what I mean:

I want that plane to walk up on, to be all horizontal.
Do you guys have any idea how to create such brush? I’d rather not use those curve tools, as they are pretty buggy in my ET, probably my config.


(stealth6) #8

Use patches for the nicer effect.

If you don’t then use brushes shaped in triangles and then drag vertexes into the right shape. (like terrain)


(Justice) #9

I noticed that feature shows weird physics when I use it, but I’ll try.

Thanks :slight_smile:


(ducks) #10

As Magic says, create and split a circle into steps. Then, offset each brush or drag the topmost face of each step to create steps.

To create a slope, repeat the above procedure, and then for each step in turn, drag the back-most edge up to meet the front, top-most edge of the next step up. This’ll mean various faces getting split into triangles, but I find it the neatest approach.


(ailmanki) #11

[QUOTE=ailmanki;230834]http://wiki.nevercorner.net/doku.php?id=curve:curve


fancy

the binary for it is in the neverball package…[/QUOTE]


(GUNSL1NG3R) #12

Not sure if models I made in blender for ETQW would work for you but you would be welcome to them.
spent quite a bit of time on them and would be more than happy to upload them for anyone.
I just have to toss a psu back into that pc and I can access them.


(ailmanki) #13

forgot to mention this one :wink: :
http://mapgen.nerius.com/


(Justice) #14

ailmanki, thank you so much!

Took me some while to figure it out, but I got it now :smiley:


(Kim Carson) #15

Hello to all,

I,ve found a little prog. in my ET Mapping folder called : SpiralStaircaseTool.exe (45Kb) for Gtk Radiant.
It saves the spiral staircase for import in Radiant.
I can’t find a downloadlink nomore …
:frowning:

So i dropped a zipped copy here if anyone wants it …

http://www.filedropper.com/spiralstaircasetool

:slight_smile:
Grtz.
Kim