idTech 4 will be the last mainstream OpenGL engine anyway. Even Carmac admitted that at the moment, direct3d is a better choice.
Benchmarking: ATI
seta hf_enable “0” -> seta af_enable “0”
Dunno if it has much influence.
Interesting, although only really reliable if you get to test the exact same render everytime, A.K.A. the rendernet timedemo stuff you could do in ETQW. Hope that makes it’s way in Brink as well.
Well yea, i hoped to use that, but i thought that doing a challenge is so straightforward that it’s pretty close. Every time i play that challenge, it seems like a copy/paste of previous attempts.
Also as a point of reference, such fps in challenges translates to about 70fps online. I did some runs on ccity(one of the lowest fps maps) and got results of 65-73fps, which is quite playable and i don’t expect much more given my outdated gfx card.
Unlikely. OpenGL got a major overhaul and it’s becoming commonplace on mobile devices and web browsers (the ES version at least). If anything OpenGL is getting more widely used than it did in the last few years.
Well, yes and no. OpenGL has an architecture review board through which all proposed changes and new extensions must be approved before they’re officially added. And most software developers generally don’t do this, they primarily come from the hardware manufacturers, or OS developers. You can see a list of these extension vendors here: http://www.opengl.org/wiki/OpenGL_Extensions
For the technically inclined, here’s an overview of the OpenGL 3.1 functionality which provides detail on all the extensions:
More info here:
http://www.opengl.org/registry/
System Specs:
Q9550@2.83GHz
4gig DDR2-1033
4870x2
1920x1080
11.5b Cat
[B]Aquarium:[/B]
Frames, Time (ms), Min, Max, Avg
25463, 228479, 56, 233, 111.446
[B]Container City:[/B]
Frames, Time (ms), Min, Max, Avg
10060, 109045, 62, 137, 92.255
[B]Reactor:[/B]
Frames, Time (ms), Min, Max, Avg
10803, 125206, 39, 190, 86.282
[B]Refuel:[/B]
Frames, Time (ms), Min, Max, Avg
16377, 174019, 39, 182, 94.110
[B]Resort:[/B]
Frames, Time (ms), Min, Max, Avg
7864, 101135, 34, 172, 77.757
[B]Sectower:[/B]
Frames, Time (ms), Min, Max, Avg
22325, 254984, 34, 163, 87.555
[B]Shipyard:[/B]
Frames, Time (ms), Min, Max, Avg
29247, 301674, 56, 198, 96.949
[B]Terminal:[/B]
Frames, Time (ms), Min, Max, Avg
13531, 140292, 53, 187, 96.449
Does anyone here have ati card(s) who gets 120 fps? How? What specs does your pc have?!
Config changes you made?
Hell same question for those with 90-120?!
[QUOTE=legend123;325172]Does anyone here have ati card(s) who gets 120 fps? How? What specs does your pc have?!
Config changes you made?
Hell same question for those with 90-120?![/QUOTE]
iirc, lots of games have this same problem with ATI cards on launch. It’s not just Brink. BC2 forums were just as crazy when that game came out. I think it was addressed withing a week or two though.
Anyway, I voted 90-120 fps although it varies widely. I have gotten as low as 45 fps on container city and as high as 200 something.
From dxdiag and CPU-Z
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM Corsair DDR3 triple channel 9-9-9-24-88-1T
ASUS P6X58D BIOS 0703 <never updated BIOS
Graphics- Sapphire 5850 HD running 11.5a May 16th, 400 Mhz core, 1125 MHz memory 1024 MB GDDR5
I’m fairly certain these are the only config settings that I’ve changed that make a damn bit of difference:
seta g_showplayershadow 0
seta r_shadows 0
I haven’t really changed any lod cvars for the textures or the models.
[QUOTE=Humate;325166]System Specs:
Q9550@2.83GHz
4gig DDR2-1033
4870x2
1920x1080
11.5b Cat
[B]Aquarium:[/B]
Frames, Time (ms), Min, Max, Avg
25463, 228479, 56, 233, 111.446
[B]Container City:[/B]
Frames, Time (ms), Min, Max, Avg
10060, 109045, 62, 137, 92.255
[B]Reactor:[/B]
Frames, Time (ms), Min, Max, Avg
10803, 125206, 39, 190, 86.282
[B]Refuel:[/B]
Frames, Time (ms), Min, Max, Avg
16377, 174019, 39, 182, 94.110
[B]Resort:[/B]
Frames, Time (ms), Min, Max, Avg
7864, 101135, 34, 172, 77.757
[B]Sectower:[/B]
Frames, Time (ms), Min, Max, Avg
22325, 254984, 34, 163, 87.555
[B]Shipyard:[/B]
Frames, Time (ms), Min, Max, Avg
29247, 301674, 56, 198, 96.949
[B]Terminal:[/B]
Frames, Time (ms), Min, Max, Avg
13531, 140292, 53, 187, 96.449
[/QUOTE]
Beautiful post! Glad to see even the 4870X2’s are struggling in Sec Tower, Refuel, Resort and Reactor. Def tells which maps got some kinda of optimization testing done on them.
[QUOTE=EnderWiggin.DA.;325177]iirc, lots of games have this same problem with ATI cards on launch. It’s not just Brink. BC2 forums were just as crazy when that game came out. I think it was addressed withing a week or two though.
Anyway, I voted 90-120 fps although it varies widely. I have gotten as low as 45 fps on container city and as high as 200 something.
From dxdiag and CPU-Z
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM Corsair DDR3 triple channel 9-9-9-24-88-1T
ASUS P6X58D BIOS 0703 <never updated BIOS
Graphics- Sapphire 5850 HD running 11.5a May 16th, 400 Mhz core, 1125 MHz memory 1024 MB GDDR5
I’m fairly certain these are the only config settings that I’ve changed that make a damn bit of difference:
seta g_showplayershadow 0
seta r_shadows 0
I haven’t really changed any lod cvars for the textures or the models.[/QUOTE]
When BC2 came out the issues were with the Crossfire Flickering and the brand new 6k series cards. I can understand driver issues there because of how new the cards were. Nvidia and AMD/ATI have had the same cards on the market now for quite a while. It also doesnt help when the Catalyst builder on twitter says they got the final game late and had to rush a driver out for it. Not a smart move on SD’s decision making, granted it doesnt seem like their was a lot of smart moves made.