[QUOTE=Smooth;493386]I’m glad you’ve thought very hard about this, so have we, for over two years 
The main reasons we have the same torso damage are because there’s no visual distinction on the player models, and it would make the weapons feel even more inconsistent. Also the arms need to be the same as the torso as bullets tend to hit them first if they are facing you, players don’t run around in t-pose all the time 
In your model (ignoring headshots) shooting a 100hp player with Sawbonez SMG could take:
[ul]
[li]9 chest hits[/li][li]12 upper-arm hits[/li][li]15 lower-arm hits[/li][li]13 stomach hits[/li][li]20 upper leg hits[/li][li]34 lower leg hits[/li][/ul]
In a fast-paced game with jumping players and animations flying all over the place, do you really believe you can distinguish between your bullet hitting the chest, arm or stomach at anything beyond point-blank?
It’s easier to distinguish between upper-half (torso+arms) and lower-half (legs) but even then we don’t want the differences to be too great otherwise they’d be even more complaints of “SO MANY HIT BEEPS AND STILL NOT DEAD?!” than we have at the moment.
In-fact I’ll probably be changing the legs to be a little closer together than they currently are, more like 80% & 60% to improve weapon reliability.[/QUOTE]
Thanks Smooth Makes Sense. The difference between 1 and 0.55 was a lot more drastic then I thought. I also totally understand the arm situation and darn my 2D thinking!
The quote about “SO MANY HIT BEEPS AND STILL NOT DEAD?!” I would actually welcome this… I actually hope this becomes an issue once fall off damage is continually tweaked. Right now I still have the feeling like where are my hit beeps…
The games feels to fast and to slow at the same time. I cant wait to the different hit sounds when we ourselves get hit in the head. I feel like I am getting body raged right now and I hate fighting with half HP so I am sitting in a corner waiting for my HP to go back up then poke out again and get rick rolled from 40m away and go back and wait to heal up. The fact that it feels like I am getting hit by a sledge hammer every time I play and at distance is a little irritating. If this feel was someone getting 2 HS as I run across the map or still my head out I am all good with.
If I may compare it feels like a less accurate, less damage, same ROF, ET play style of CODBO2 (With no Prone haha
)
I want to kill so I guess I should start playing Fragger more. My K:D with him is crazy and feels like he can squash medics. (I still like Sniper Also)