*BEGINNER* Shader Manual?


(Chackazz) #1

I’m getting deeper and deeper into the intricacies of map making and learning only now how much shaders has to do with…oh…EVERYTHING…so I went to some in the sticky post and have done some searching, but they all seem to assume you understand a lot before ‘teaching’ you anything…was wondering where you guys started out on writing shaders?


(DeAtHmAsTeR) #2

have you read the shader manual with radient?


(Chackazz) #3

if you’re talking about the same one I am, then yes…about 4 paragraphs and just explains shaders in a roundabout way


(Mlehliw) #4

I’m in the same boat as you I think. I’m trying to find a good beginners tutorial on shaders but all I have found is the shader manual and the examples to go by. Fortunately I’ve been able to successfully make a couple but it’s been a lot of trial and error.


(Drakir) #5

I have read the “Unofficial Quake3 Shader Docs Build 2.0” and from there got a very good insight in what a shader is and what all the stuff in it does.
I have uploaded the .html files to my site under tutorials.

// www.drakir.tk


(sock) #6

Sounds like you are doing well and learning the art of shaders. Good news in my books. :smiley:

Try this link, it may help : http://woekitten.org/misc/
Its an off-line source and written in a very different style to the normal shader manuals.

Sock
:moo:


(Drakir) #7

Sounds like you are doing well and learning the art of shaders. Good news in my books. :smiley:

Try this link, it may help : http://woekitten.org/misc/
Its an off-line source and written in a very different style to the normal shader manuals.

Sock
:moo:[/quote]

That it the manual i have posted in html format on my page!


(sock) #8

Wow, did not realise you had hoovered up that shader manual and stuck it on your site. Its turning into quiet a resource for ET, good work. :smiley:

Sock
:moo:


(SCDS_reyalP) #9

Another good source is to look at the shaders which come with the game. Find one that is similar to what you want, make a copy with a new name, and start changing stuff.


(Chackazz) #10

yah I’ve figured out several of the uses of a few terms for shaders…mostly surfaceparms because they’re almost self-explanatory :slight_smile: thx guys really appreciate all of the references, and I’ll have to give them a good look when I get home from work :disgust: