Beeing revived should erase your death from the scoreboard.


(MyPingIsHuge) #1

Especially now with Phoenix coming. Why should you count as dead when you’re clearly still alive? Why should your KDR be punished when you manage to get a few self-revives in a row and turn the tide of battle?

This has been asked for a long time now. Please?


(Szakalot) #2

naaah :stuck_out_tongue:

10char


(KeMoN) #3

When playing Dirtybomb you definitely should not be worrying about K/D as it is a team-based objective shooter.
Having that said, it doesn’t make sense to not count the death, yet still the kill. That would simply result in illogical K/Ds, which you are trying to avoid, and I hope you are not demanding that the kill is only counted when the player has been gibbed?


(BioSnark) #4

Disagree with op. Record kill and death stats accurately. Killing sprees shouldn’t really be carried over a revive, if you ask me.


(Runeforce) #5

I disagree with you guys disagreeing with the OP. When you are not gibbed, you are not dead, right?


(BioSnark) #6

The K can mean Knockout and the D can mean Down but the stats should be in line with how they’re recorded in SD’s previous games and similar games in the genre.


(KeMoN) #7

Exactly. Normally I’m in favor of breaking old habits, but 0 HP means dead.


(Glottis-3D) #8

ofc, killing sprees should stop after down


(alphabeta) #9

A revive is not an “un-death”. A kill should be a kill whether player is revived later or not.


(Chux) #10

Agreed. A revive is just a forced on the spot respawn :smiley:


(Runeforce) #11

I got to say, I am impressed by all the creative interpretations and skewing of the OP’s intent, in order to contain status quo! :slight_smile:


(Szakalot) #12

its fine is the bottom line. Everytime there is a ‘frag’ somebody gets a kill, somebody gets a death. People can get up and die again.

Don’t fix it if its not broken.


(Runeforce) #13

[QUOTE=Szakalot;537900]its fine is the bottom line. Everytime there is a ‘frag’ somebody gets a kill, somebody gets a death. People can get up and die again.

Don’t fix it if its not broken.[/QUOTE]

It’s a matter of opinion. So far, the only compelling argument against the OP’s suggestion in this thread, besides my own, (I guess I do disagree with the OP, but in a more agreeing way then you guys disagreeing disagreeingly,) is “it’s tradition.”


(Szakalot) #14

how bout

‘it makes sense’ - everything that pops into obituary is counted as a frag.

Having more kills than deaths in the game is silly, if you can’t tie the two together things like k/d no longer have meaning (with 1k/d always being average)

Not counting kills until the person is gibbed is silly too. who are you going to give the kill too? the first fragger? the second? the person who gibbed? the person who dealt most damage?

Why bother with something that works perfectly fine. So far, no compelling argument has been made as to why this should be changed, and since change is being promoted by OP, they have to provide some good reason for it.


(Mustang) #15

It’s kind of a moot discussion as I highly doubt this would ever change, but whatever.

The way I see it total kills always need to equal total deaths, this means they must occur at the same time, so the options for when these change are:

a) When a player is downed
b) When a player is downed, but reversed when a player is revived
c) When a player is gibbed

B would just downright piss me off, I kill a guy, I get credited with a kill, he gets revived, I get a kill taken away from me, no thanks, so ruling this one out.

The issues of going with C are that the most intense part of a duel is right towards the end, so is also the most satisfying time to receive the kill, I also suspect it would increase the number of “kill steals” because if someone new arrives mid-duel they’ll normally start shooting at the guy already engaged in the duel, rather than the kill stealer hiding in the corner, even if you down one of them you wouldn’t have time to gib before needing to engage the second guy, leaving the kill stealer free to mop-up after you.

The benefits of C are what, a slightly better KDR if people don’t gib you, which they will be doing now much more, in public anyway, because they’ll no longer be receiving the kill for downing you, meh, don’t really care about KDR, it’s just a number, more interested in the satisfaction of getting credited with the kill when it matters.

That leaves A, it happens at the duel climax point, credits more accurately the true “killer”, contains a greater level of “what the player expects should happen”, is more widely favoured by players (judging by this thread only mind you); this leaves me thinking the current implementation is fine as is.

On a side note, I’d also be interested to see gibs and assists also being displayed to the player on a per game basis as well.


(ostmustis) #16

just no!
but they could remove deaths from the scoreboard, it doesnt really serve any purpose