BEACH FINAL V1.2 is out


(DeAtHmAsTeR) #41

executionar - stop displaying pics which are pitch black - use some gamma correction or else no one has a clue of what you are talkin about in some pics


(kommando) #42

Thank you for the info, I’m going to hold off on any further “final” releases until the entire campaign is finished. I will announce the other BETA releases as they arrive.

thanks for all the help!
:drink:


(*[SfS]*OpTeRoN) #43

He’s got low quality skies enabled.


(Mlehliw) #44

low quality skies don’t make the map darker by any means, the only thing that r_fastsky 1 does is turn the sky texture itself to a blackish sort of color.


(DeAtHmAsTeR) #45

yup - it aint the sky its just when ET takes a screenshot the gamma gets fucked up when it saved.


(Velorum) #46

look you can’t expect everyone to have a copy of photoshop or know how to adjust the brightness in thier copy of ms paint. Be kind to those who are trying to make this map all that it can be. If you know full well that the gamma needs to be corrected save the picture on your own harddrive and correct it yourself. Then once you have taken the time to fix all the brightness and contrast problems re-upload them to your own website and re-post them here.

If you don’t want to go to all that trouble then don’t bitch to those people who are just trying to make a difference in the production of a map!


(Cosmos) #47

This map could do with some more revisions if you decide to make another version. The layout could be improved because the axis have such a great advantage over the allies and the textures are a little out of place. I think that if just a few major things that are fixed then this map could become 200times better. Good work though for making it.


(Fenris) #48

By the way, the next time you update your webpage, you wouldn’t mind giving it a title maybe? (My popupkiller is allergic to “Untitled documents”) :smiley: