Bayraid_beta1


(S.S.Heirpie) #1

The mapper has requested I post his map for him:

Go here for screen shots:
http://lowlife.homepage.dk/bayraidss/index.htm

Map download here:
http://lowlife.homepage.dk/beta.htm

Comments are welcome as this is a beta1 map…

Addtional download site HERE


(oS!Digital) #2

Looks good but i think the sky isn’t for this map, it looks a little bit small too no? but good work :banana:


(seven_dc) #3

Whee! /me drools…
Awesome Ide to make it rain in desert. The skybox I think works but maybe as oS!Digital said it is little bit off.

me hugs those raindrops ontop of water, steals them and runs away shouting kawaii!!!


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(oS!Digital) #4

Sorry my english… i want mean this isn’t the correct sky for a desert, i think, it’s too dark, and LOL, rain on a desert :smiley:


(SiliconSlick) #5

Wed May 5 09:25:41 CDT 2004

Files to analyze:

-rw-r–r-- 1 slick ND80serv 3371911 May 5 09:25 bayraid_beta1.pk3

----- PK3 - bayraid_beta1.pk3 -----

bayraid_beta1.pk3 - *** Warning: Missing maps/bayraid_beta1_lms.script - LMS Mode Script ***
bayraid_beta1.pk3 - *** Warning: Missing maps/bayraid_beta1_lms.objdata - LMS Mode Objectives Listing ***
bayraid_beta1.pk3 - *** Warning: Missing scripts/bayraid_beta1.shader - Shader File ***
TEST** scripts/bayraid_beta1.arena does not support wolfsw
TEST** scripts/bayraid_beta1.arena does not support wolflms
bayraid_beta1.pk3 - ** Legacy warning: texture textures/bounce/concrete_m05sand.jpg in scripts/bounce.shader should use .tga extension (even if .jpg file) **
bayraid_beta1.pk3 - ** Legacy warning: texture textures/bounce/moon.jpg in scripts/bounce.shader should use .tga extension (even if .jpg file) **
bayraid_beta1.pk3 - ** Legacy warning: texture textures/bounce/stars.jpg in scripts/bounce.shader should use .tga extension (even if .jpg file) **
bayraid_beta1.pk3 - ** Image Warning: UNABLE TO LOCATE textures/bounce/streamer.tga IN scripts/bounce.shader **
bayraid_beta1.pk3 - ** Legacy warning: texture textures/bounce/text.jpg in scripts/bounce.shader should use .tga extension (even if .jpg file) **
bayraid_beta1.pk3 - ** Image Warning: UNABLE TO LOCATE textures/bounce/text.jpg IN scripts/bounce.shader **
bayraid_beta1.pk3 - ** Legacy warning: texture textures/miltary_wall/concrete_c07bcmp.jpg in scripts/bounce.shader should use .tga extension (even if .jpg file) **
bayraid_beta1.pk3 - **** MAJOR Warning: SHADER scripts/bounce.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
bayraid_beta1.pk3 - Minor note: ignoring README file “bayraid_beta1_readme.txt”
bayraid_beta1.pk3 - *** Shader Warning: Could not locate shader textures/bounce/concrete_m02y referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Shader Warning: Could not locate shader textures/bounce/gen.tga" referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Shader Warning: Could not locate shader textures/props/controlpanel_c03 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle0 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle1 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle2 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle3 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle4 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - *** Model Warning: Could not locate model models/foliage/raincircle5 referenced in maps/bayraid_beta1.bsp ***
bayraid_beta1.pk3 - **** MAJOR WARNING: INCLUDES CAMPAIGN SCRIPTS (forcing download) ****
bayraid_beta1.pk3 - 343 05-02-04 14:32 scripts/bayraid_beta1.campaign
bayraid_beta1.pk3 - SUMMARY: 2 Major warnings 3 Warnings 3 Shader warnings 6 Model warnings 2 Image warnings 5 Legacy warnings 1 Minor notes

  1. lose the campaign script
  2. add support for stopwatch mode (and, optionally, LMS)
  3. double check the missing textures

SiliconSlick


(MadJack) #6

Looks good. As the other said, rain? hehe I think there’s a bit too much water too for a desert map and it seems to me it’s a bit too dark. Maybe adding a _minlight or something similar might help.

All in all it doesn’t look bad at all.


(ausman) #7

as MadJack said, the black sky with yellow terrain looks out of place. Maybe if the terrain was more of a blue to get that moonlight kind of feeling. I like that bunker structure though and I like the idea of rain in the middle of the desert is cool.