Battleships


(Chruker) #1

Hi

Well Battleships is actually the name of a map I’m planning to make. But too little time, too many ideas, and for some reason I seem to parallel developing my maps. So it take ages.

However this is some initial brushwork I have done for the map. Actually the two ships below are just solids. But if anybody could use them for a distant object in their map or something feel free to ask.

However they are huge. About 13000x3000 map units. But you should easily be able to scale them for use in a skybox. The entire map you see below, has about 340 brushes.

The ships on the left is modeled after the german ship Bismark and the one on the right is modeled after an american ship, New Jersey.

The idea for the map is pretty weak. But its something about one ship attempting to sink the other. The guns are firering and explosions everywhere.

Another idea could be the allies bording the Bismark to capture some Enigma encoding machines, and then plant explosives to sink it.

Yet another was to have one of the ships replaced by a submarine. So that the axis could make a surprise attack and capture something.

As I said weak ideas so far.

Feel free to contribute with ideas :wink:


(blushing_bride) #2

could you not hollow out some bits on the inside, set the ship at sea (so no need to make any more terrain, buildings etc), put a small boat at one end for the raiding party spawn and the other team can spawn in the middle. You’d need to do some texturing to make the ship look better but the shape and layout seems cool and might make for a good map. There would be two paths along the decks on either side, or ladders leading in and out of the water so people could do some swimming and some rooms in the middle to fight through. Seems a waste not to carry on with this seeing as you’ve made lots of effort already to make realistic battleships

Also the bismarck could be the tirpitz (sister ship looks more or less the same) which rarely left port so you can easily think of a scenario based on that.

battleships were often beached and used as batteries so there’s another idea you could have abeach map where the ship is run up the beach as a piece of background.

anyway defintily make a map using at least one of these fine looking shippies


([AE]HawkeyE) #3

those are some nice ships! I was thinking of addinga ship in the background f a map I’m making. Send them to my email if you want, I’ll give you credit for the ships of course :slight_smile:


(Chruker) #4

Hopefully my ship will one day look like this one from CoD:

Hawkeye – I just reread your post. Did I ever send it to you? If not do you still want it?


(cementosje) #5

nice ship anyway


(The Wanderer) #6

That CoD battleship was very impressive but you’ll never be able to get that kind of intricate detail in radiant. You would be 10 times better off trying to make it from a model. By the way that autoclip for models has been working suprisingly well in the later versions of q3map.

If you’re planning on modeling it in radiant (well continuing to model it) i would suggest you take a look at the BF1942 ships as they are fairly simple brushwork but the texture work makes them look really good. That’s of course if you have BF1942.

What you have so far though is really good. Here’s another idea for a map. Simulate an old style pirate battle. You know how in the olden days when pirates would try to board a ship they would throw all kinds of ladders and ropes and things. Simulate that kind of fighting…it’s no big deal if the ships are modern, as long as it’s fun. And you could have the allies spawning on one ship and the nazis on the other and then slaughtering themselves in the middle trying to get accross to the enemy’s ship.


(joop sloop) #7

That CoD battleship was very impressive but you’ll never be able to get that kind of intricate detail in radiant.

Why wouldn’t you be able to make such a ship in radiant? The original, is afterall, made in CoD-radiant. Or is there such a big diffirence between CoD and Et that this impossible, I doubt that.


(chavo_one) #8

Or is there such a big diffirence between CoD and Et that this impossible

bingo


(The Wanderer) #9

well I’m not saying that it would be impossible because nothing is.
But even the CoD ship was mostly models and just the very basic structures were brushwork(from what I remember).
Like I said it just seems like the perfect job for max, but if you absolutely want to use radiant…more power to you.


(Chruker) #10

The Wanderer >> A pirate style battle could be fun. You could have several places where you could fire ropes onto the other ship and then slide or climb over.

Another variant could be where one of the crews were taken prisoners onboard the ship. And before its towed into an enemy port, they must repair it, cut the cables from the tugboat and then escape.

No matter what the objectives will be, I really want some sharks to swim around in the water, killing everybody who falls in.

In regards to the details: The left ship (Bissmarc) on the first screenshot, is the sister ship to the one in the CoD screenshot (Tirpitz). And when I was walking around the ship in CoD it felt just like when I was walking around my brushship. The textures which are missing from my ship, should be easy to do. And the amount of detailing that is missing will not be hard to do in Radiant.

Remember these ships are huge in real life. Here is a screenshot from radiant:

That red and blue boxes are the spawn boxes from Radiant.


(ratty redemption) #11

sorry, but that`s not true.

since we can make and scale .ase models in radiant, there is no reason that Im aware of, why radiant models couldnt be as good as max models.

before getting into games modding, I used to be a 3d modeler and gtk radiant is one of the best editing tools Ive ever worked with, its certainly easier to texture brush work then skinning models.

if I had enough reference material I could easily build a ship as good as the cod ones, and so could any other experienced radiant mapper, so dont be put off if you dont have expensive modeling tools.

@Chruker, keep up the good work :slight_smile:


(Lockeownzj00) #12

While I’m not an expert mapper, this would be fun to toy around with. You coul dhave some very good ideas implemented with these objects, and if not, you should release them as prefabs.


(ratty redemption) #13

@Lockeownzj00, good point, even if Chruker just releases them as brush work, I think he should finish these, but even better if he can design a fun gameplay around them… I two like the pirate idea and would be interested to see how it worked out with modern ships :slight_smile:


(Mr_Tickles) #14

I don’t suppose there would be any problem with making more than one map with them in if your overflowing with ideas. So don’t limit yourself. :slight_smile:


(blushing_bride) #15

there’s nothing in that CoD battleship that looks hard to make out of brushwork, of course its hard to tell from just that photo. the hull shape under the water line would definitly be the hardest thing to make but you could avoid the hassle by making the water either a no go area or making it so foggy that you can’t really mkae out the shape properly


(The Wanderer) #16

ok…let me just settle this once and for all.
ONCE AGAIN: yes you can model the damn ship in radiant if you want, nobody is saying it can’t be done.
I don’t know if any of you people played CoD but I did, and let me tell you that ship is EXTREMELY detailed. (you can’t tell from that photo)
It’s a whole level of the game and if viewed at certain points you could reach 90,000 and more tris counts(maybe chruker could re-post that picture with r_speeds on).
In MY opinion modeling THAT particular ship in radiant is not a good idea simply because there are so many parts of it that could be done a lot easier in max. The way I would do it is just like the CoD people did it: mainly do the general and simple geometry in radiant and do the curved and complicated parts in max. In my experience working with complicated shapes is lot easier in max than in radiant.
But that’s just me. If you feel that you’re a lot more productive working in radiant go a head and do it in radiant. Like I said more power to you :slight_smile:


(ratty redemption) #17

@The Wanderer, if were talking about the overall tris count an et map can have, then sure its not going to compete with cod, but when you said

you’ll never be able to get that kind of intricate detail in radiant. You would be 10 times better off trying to make it from a model.
I personally understood it as you were saying a radiant model couldn`t be as detailed as a max one, which is wrong.

and even if an et mapper made a model like that in max, how is that going to help the fr in et? …their two separate issues :wink:


(The Wanderer) #18

you know what…forget I said anything
you people are just exhausting


(ratty redemption) #19

@The Wanderer, please dont take things so seriously, no body in here is having a real go at you, were just correcting each other (including you my friend) when one or more of us makes a mistake, or gives wrong information.

if I got upset every time someone corrected me, I`d of given up mapping long ago :wink:


(badong) #20

@ratty I think the wanderer is right as far as this whole ship issue is conserned. I remember that map and the ship is mostly models. You can probably model it in radiant but that’s the same as saying that you can also model the human players in radiant: It’s possible sure, but i don’t think anyone in their right mind would do it because it’s about a billion times easier to do in a modeling program.
I think that’s what he meant when he said that you can’t get the amount of detail in radiant.
Now you can probably make a much simpler version of it with radiant. I mean you don’t have to copy it exactly.
Anyway, the whole point is to get the most out of your time so use whatever you’re more productive with, but the truth is if I had to make an exact replica of that ship I would probably use a modeling program too.

@wanderer relax…after all it’s friday(well at least here it is)