i am really stuck on this one, i need to have an ocean like saberpeak or battery, where you can’t see clearly the corners of the map, and there’s a sense of horizon, how is it that this is done? i downloaded saberpeak but i am missing a lot of textures when i open it, and i do have the source and the map files (pk3)?, so i’ve been searching the site, but still no clear answer. i have the crappy siwa water which is pretty much crystal clear and the fueldump sky and it does not look good.
what i had in mind and had tried was making a terrain dotproduct2 blend as a sea and have it fade to white where it would meet a white sky, but the ocean did not blend for some reason no matter what i did, i have all the latest q3map and i have put the alpha blend blocks on each normal; nothing.
i couldn’t even make a sky for some reason, sometimes radiant really puzzles me, i need to find what i need to be doing.
i don’t know how to make the sea smoothly meet the sky in the horizon
edit: also, the fueldump sky doesn’t work for me?
thanks a lot
maz