Batlefield 3 players want Brink Medic system


(Smoochy) #21

i buff when we start. but i have all the pips for medic. i can still buff a few people and be ok at the time i need them. i agree though, some people just buff for xp. i will use all my buffs if the timer is about to end though, naturally :slight_smile:

i hate it on maps like CC when i see soldiers running up the little bridge bit near the gate and ignoring the gate. thats why i generally play with jack of all trades character now as i can do everything and have some toys for each class


(Shadowcat) #22

I think having players who do those things too much are better than medics who don’t heal anyone but themselves, but maybe that’s just me. I mostly only play rank 5 games, at which point you don’t see much of that anymore because there’s no reason to exp farm. What the exp system ends up doing is train players to do the right things by the time they get to the level cap, at which point most players are much more-team oriented.


(suho) #23

[QUOTE=Smoochy;346756]i buff when we start. but i have all the pips for medic. i can still buff a few people and be ok at the time i need them. i agree though, some people just buff for xp. i will use all my buffs if the timer is about to end though, naturally :slight_smile:

i hate it on maps like CC when i see soldiers running up the little bridge bit near the gate and ignoring the gate. thats why i generally play with jack of all trades character now as i can do everything and have some toys for each class[/QUOTE]

Well the point is to never have full supplies of course, because it measn you are not utitliseing the regeneration rate of your pips. But if you waste all your supplies right from the start it is just stupid the only thing you can do then is just rush in all rambo-style, die but at least provide some diversion … if they would actually do that. But most people don’t get it that you need to be freakin aggressive in this game.


(suho) #24

Well the system rewards buffing which is good yes but there is no system which tells them to be agressive and thats why you see all those CCity servers in ‘security-lockdown’-mode.


(Shadowcat) #25

Actually, that’s more because of poor map design. If resistance can push security back to their spawn, then resistance is able to stay in several good cover areas while being able to see all of the exit points of security spawn.

A coordinated push could solve the problem in most cases, because of the difference in spawn/running time, but in a pub detailed coordination is difficult and most players just get bored with being pounded into the dirt and stop trying.


(suho) #26

[QUOTE=Shadowcat;346769]Actually, that’s more because of poor map design. If resistance can push security back to their spawn, then resistance is able to stay in several good cover areas while being able to see all of the exit points of security spawn.

A coordinated push could solve the problem in most cases, because of the difference in spawn/running time, but in a pub detailed coordination is difficult and most players just get bored with being pounded into the dirt and stop trying.[/QUOTE]

If people would simply be more agressive they would not get spawn camped on Ccity. It is close to impossible for Resistance to survive in front of the open area at tha gate. Going behind the gate from resistance point of view is pretty much a death sentence if security guys are just playing it the way its meant to be played.


(Shadowcat) #27

All it takes is for a few good players to go up top and clear out that area for a moment and resistance can push forward. A good map design should be progressively harder to control as you get closer to the enemy spawn, not easier.

Besides, I don’t think there’s any way to really entice players to take more risks than what Brink already has. The lack of K/D in the game means that people have no reason to not just go for it.


(suho) #28

Most of them don’t that is the point.

http://www.splashdamage.com/forums/showpost.php?p=343668&postcount=94


(St NickelStew) #29

You can still find silliness in the game.

I literally just finished the first online game I have played in a couple of weeks. Attacking on Security Tower. By the end of the game 8v8. I helped hack the second objective and was high points by then. Switched to Medic to escort and was the only Medic on our side for the next 8 minutes or so. All Operatives and Soldiers, no Engineers, and only one Medic for most of the map. I was the only one to move the escort until the uphill ramp outside. We lost, but I got lots of points. Kind of frustrating, though, with the mix of kits we had.


(Shadowcat) #30

[QUOTE=suho;346786]Most of them don’t that is the point.

http://www.splashdamage.com/forums/showpost.php?p=343668&postcount=94[/QUOTE]

I thought we were talking about the medics/exp system.

The problem isn’t the medics, since all of the classes stay back when being camped in CCity.

The problem isn’t the game design, lack of any persistent punishment for dying means that players can take as many risks as they want.

You could say the problem is the players in general, but I cant think of a way to encourage players to be more aggressive without being intrusive about it. Furthermore, with this map, I think you would have the same issue with any game community.

So, yes, I’m still inclined to say it’s a bad map design for a public game.


(Je T´aime) #31

[QUOTE=nick1021;346652]Stopped right there. You have no knowledge on bfbc2, thus no say on this. Everyone agrees you shouldn’t care about your k/d so much. The stats you should care about is spm and w/l ratio. Anyone can get a good k/d being a wookie, but everyone hates wookies and your spm will probably be like 200 and your k/d 3.5. But everyone will hate you, and hate having you in their team.

But I do like the fact that you revive when you want to. But I’m sure DICE would of implemented this w/o brink. It was sort of a big issue in bfbc2, and they noticed it.[/QUOTE]

Well in public servers a LOT of times you just see players camping and not going to the objectives at all. Its often to have like 8 snipers in a team just camping in the mountains and stuff, that happens like always.

Bc2 is pretty fun but its the most camp fest , k/d whoring game I ever played like ever . p

And don´t be so arrogant sayng i dont have knowledge on bfbc2 because i do play it. If you disagree well consider it my opinion then.


(DrpPlates) #32

i agree and disagree- hate the delay with regards to throwing the syringe, i like the idea as the fallen teammate to use or not use the syringe- but once again, i hate the delay in reviving myself… i dont care what SD or anyone says-- there is no protection during the revive… i have been killed so many times while using the syringe and i have killed many while they tried to revive themselves after being thrown a syringe…

agree- stupidest implementation ever conceded…

with regards to BF3- if they use this same medic system- cross that game off my list then…
in BF2 i take it the fallen player can’t ‘tap out’??


(tokamak) #33

It’s WoW’s revive system.


(Crytiqal) #34

See where the flaw is? :rolleyes:


(Humate) #35

Are these the same guys Rahdo made a bet with, that Brink would beat BF3?


(Hot-Wire) #36


(Exedore) #37

We know the same people, so maybe? Seems a strange bet! :o


(Humate) #38

It does a bit, which is why I remember it. :stroggtapir:

Are your mates in this video?


(Exedore) #39

Just Alan, one of the guys on the shooting range bit. I’ve drank with the audio guys before, though (Sweetman knows all of them).


(prophett) #40

defibs ftw.