Hello everyone!
It’s the first time I post in this forum, but I read it from a long time ago. I’m from Argentina, and please forgive any grammar mistake, or any genetic stupidity 
I’m not so noob mapping, however, many things still don’t understand.
I’m working since a long time in a map, situated in 1944, in the Battle of the Bulgue, Bastogne. That is the same name of the map. Naturally, using GTKRadiant, last version.
It’s nearly completion, but I have some issues with Objectives, specially in terms of Scripting.
Axis attacks, Allies defends.
The objectives I have planned are as follows:
1 ) Capture the City Hall (Flag)
2 ) Destroy Main Entrance
3 ) Destroy Side Entrance
4 ) Steal Documents (with coordinates of Fuel Dumps).
5 ) Get documents to Transmitter.
6 ) Construct/Destroy Generator
7 ) Transmit Coordinates.
8 ) Build Neutral Command Post
9 ) Construct Allied MG
Well, this looks pretty usual, however, there is an important difference:
The transmitter, needs the Generator working for function.
So, we have a dual condition to win (as axis):
- Generator constructed.
- Documents deployed in Transmitter.
It’s easy to end the map with the single carry operation to the Transmitter, that means a Trigger_flagonly_multiple Entity, wich, when the carrier gets in, calls the ‘Death’ function in the script, allowing to set the winner.
Nevertheless, in this situation, it is posible to steal and drop the docs in the Transmitter, WITHOUT having the Generator working (destroyed or not constructed).
I think it is posible to create some kind of button, like the firing button in RailGun, end the game having both objectives accomplished, the generator up and the docs in place.
That button should be invisible and located in the same transmitter, without a moving lever.
Other very aceptable choice, perhaps simplier would be entering in the zone of the transmitter, with both objectives completed.
I have been reading a lot this forum, the documentation too, and tried a lot, but can’t make it work, in any case.
The entities that would do shurely are:
func_invisible_user
func_timer
target_multiple
func_what_ever
So, I don’t know. :eek2:
Also I have some trouble with the flag. The CP works fine, so do both Entrances, and the construction/destruction of the Generator, and the Mg-42 is working too.
Thanks in advice!
:moo:




