TL;DR Suggest some New Objective ideas (Not new game modes) that aren’t too far fetched, and ways to make weapons not all feel the same (Not new weapons).
There’s that saying “Variety is the spice of life” and I guess that applies well enough in the gaming world as well. As is, I feel that Dirty Bomb is building itself some solid foundations from which to progress and develop from, monetization and balance issue aside 
The key point there though is “progress and development”. New maps, mercs, weapons are all well and good, but without enough to differentiate them from existing and current options, I feel that the game wont really go anywhere. That being said, the announcement of Execution Mode is certainly something to look forward to in this regards, though I’m not really looking for ideas on game types in this thread.
The two main things I’m interested to hear people’s ideas on are:
New Objectives; Note that I’m trying to make the distinction between new objectives which can be used in the current OBJ and Stopwatch modes, and new game types. I’m not asking for the latter.
Plant the bloody C4, deliver the bloody objective, escort the bloody EV. Map after map. It is all very same-y at the moment.
Ways to make weapons feel and play differently from each other; Again, there’s plenty of places to suggest ideas for whole new weapons, what I’m looking for is ways to tweak or revamp what is already in game, in order to keep weapons balanced while making them not all feel the same. Ideally without implementing whole new mechanics either.
Currently, I feel that most of the weapons within each class feel exactly the same and can be used in pretty much the same way, without feeling any real difference between them. (Obvious exceptions being the Bishlok and the Semi-Auto Sniper)
Try to keep things within reason (dev time is valuable after all) and please try to keep things concise and on topic (whoever it is from SD who reads the forums probably has things they’d rather be doing with their time too
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