Hey man, I really like your map.
I’m the map selector for the world pie league, I search out new maps and take a look at them to see if they are worthy of a try for a league play. I would REALLY like to try out this map, and I’ve been waiting for each new release since late alpha. A few of the changes I would have suggested you made, which has only made me happier. As it is, I probably would not be running your map for our league, simply because there is only 1 way into the 3rd portion of the map. I do not include the axis team door, because it open into their upper spawn, whose location iis something else I would hold against you map, if you will.
Anyhow, I’ll briefly list the changes I think would make your map more competition worthy. Do not think that I’m trying to take over your mapping though, I’m just suggesting, and you have ultimate control, (especially since I can’t map, lol) and I respect that. However, if you wish to make the map “your way” perse, you could also make changes and release a competition version a la venice.
- I think the MG at the start is too far back, I wouldn’t move it as far forward as the ammo hut, but I think it is too far back to be of any real use.
- The side entrance needs to be bigger, I think that if the grates are destroyed, that would be an about right for size, and I feel the exit should be a little bit further back into the main courtyard, behind the pavillion so that the axis camping main can’t simply turn and cut you down, the pavillion will add some shielding.
- The courtyard needs a few scattered boxes, maybe 3 or 4 small stacks.
- Where the axis team door is above the main entrance should be open for, and of similar width to the side entrance.
- The axis spawn that was above there should move into a new area behind the truck in the courtyard with the rocket, and they should drop down into it. So, I was thinking extend the area behind the truck back, making the room about 2x the size it is now, and have the axis drop down into it. However, now you have only 1 way out of axis spawn, I propose a short little L shaped tunnel from the back of the big room to where the last stack of pallets are in the courtyard.
- Since the axis spawn has moved, I suggest that where they had their spawn, be a two way CP, and if the allies build it, they can spawn there.
- The tunnels leading into the rocket area are death traps, they need to be a little wider, and set a little further apart.
- Adding a verticle dimension to the rocket courtyard would be good, so I suggest connecting the current axis upper spawn (which is my cp area suggestion) to a platform that is on the north and west sides of the rocket courtyard, with a ladder near the rocket, so that the axis have access to it as well.
- Alot of your steps are too steep I think, the metal ones near the flag feel about right to me, if the rest of your steps were of the same slope, that would be best.
I hope all of those make sense. And beleive me, I spent a little time thinking of things to change. Anyhow, I really hope you take these ideas as just those, ideas. I’m not a very creative person, your map inspired me to think of these changes, and I’m not trying to have you make the map that I want. (not that I’d be opposed to that
)
Anyhow, I eagerly await your next release.