Has any one else noticed ballance went to shit after these 2 updates. 90% of the matches i was in today was seriously onesided stopmps.
Ballance @#$%&* after update???
Might be older players coming back again for skins. I have seen quite a few veterans in premades, which can mess with match balance quite a bit. But it’s not much of a step up from how DB usually is, so you’re probably just having bad luck.
I’ve mostly been playing CMM tho, so I can’t speak for stopwatch. I can barely find an open slot lately, so I haven’t played much of it.
@Begin2018 said:
Yes I think everybody noticed since at least 6 months!
We can always count on you to crawl out of your hole and remind us how bad the game is right now.
FFS it will NEVER be even EVERY time. Sometimes you stomp, sometimes you get stomped.
It’s a fact of friggin life.
This is not kindergarden. If you want a participation trophy…go play T-ball…
@ThePigVomit said:
FFS it will NEVER be even EVERY time. Sometimes you stomp, sometimes you get stomped.It’s a fact of friggin life.
This is not kindergarden. If you want a participation trophy…go play T-ball…
OP is asking if matches seem less balanced than usual, nothing more or less.
Dunno, had the feeling they are constantly worse now, but I’ve only played a few games. So it’ll take some games to find out, if it’s really worse than one in twenty, that is really balanced, and probably another ten which aren’t direct stomps…
But probably it’s just the eastern european bots missing on western europe servers atm, so both teams don’t get that equal foundation anymore?
@MuddyGrenade said:
@Begin2018 said:
Yes I think everybody noticed since at least 6 months!We can always count on you to crawl out of your hole and remind us how bad the game is right now.
You make it sound like that’s a bad thing. o:)
And there is that bug that the game doesn’t start if you use matchmaking as well - time to use the server browser!
No ranked --> all good players appear in low mmr games (and often even team up) --> all games are one-sided --> stomped players uninstall --> population decreases further/faster.
When ranked is open at all times, the problem won’t be magically gone. But it would be noticeably decreases.
Ranked was fun, people were equally bad as I was (apart from occasional smurfs). But games were interesting. Now they are not.
Naw, I just see a concentrated level of jerks killing a concentrated level of stupid, as always.
It’s almost as if matchmaking doesn’t do anything!
I’m sorry, I’m grumpy, and getting older
That moment when you connect to an ongoing Stopwatch match with Dockyard as attacker and there’s already 5 players on your team but neither an engineer nor a medic. Then you notice that the lowest level is 44 and the highest 200+.
The recent update must have included a lobotomy patch or something.
@teflonlove said:
That moment when you connect to an ongoing Stopwatch match with Dockyard as attacker and there’s already 5 players on your team but neither an engineer nor a medic. Then you notice that the lowest level is 44 and the highest 200+.The recent update must have included a lobotomy patch or something.
I can give you the advice that was given to me, when I complained in-game that we have three engineers and no ammo support and I was (like so often) the only medic.
If you don’t have fun like this, just quit the game.
Yea they ARE less balanced. I was just in a match that lasted 4:41 in the underground cause balance felt like putting all the baddies on my team and to stack the attackers. There was 1 group and they were on my team everyone else was randoms. This IS NOT good balance and the devs NEED to fix this FLAW before they can release 1.0.
2 matches after this one teams were stacked again where the defenders TEAM KDR was 2.67 with the top 3 performers with KDRs of 5.5, 3.6 and 4.83 vs my teams top 3 performers KDRs of 0.42 (myself), 0.83 and 0.23. Thats FAR from balanced and indicates a roll game and that balancing is broken as a whole.
Theres no seems broken its definitly broken and the proofs in the imbalanced team compositions on a constant basis. If teams were balanced the KDRs of both teams would be somewhere within 1.00 to 1.25 of eachother constantly.