Hey guys - hey devs
I don’t know if your somehow having a view into the tourney - If not I would like to tell you what I thought of for a long time and what is now an important topic - the balancing of the “weaker” characters.
what I experienced. There are some characters that nearly everyone uses, some character that only newer player use (mainly because they only have these)[I won’t talk about these often] and some that are nearly never used or lead to a victory of the other player when in use
In the following I name the characters in the category and name what should be changed in order to balance them . these are small things, I wouldn’t cross out a spell or cut the damage hard but a little change will be there.
This is my opinion, if you have another opinion, please post it below.
The Metagame (which has developed now)
consists of :
Textbook Kate her dot is in my opinion a little too powerfull. increase energy cost slighty (4 or 5 energy) or decrease dmg slightly ( 25 + 20x3 instead of 25+25x3)
Mme. LaHacque she is here because she fits well to many characters, she is quite balanced in my opinion. the only thing I would MAYBE change is the hp of her UAV - from 150 to 125.
Juan DaCova she is here because he does more dmg than Pete when standing still, even if Pete has precasted 1 Headshot + 1headshot in that turn, juan does only 10 dmg less[both Otto Semi-Auto]. I think Juan is also balanced but has the 2nd dot. in my opinion his dot could even be raised for 3points per turn (30-45 [high rnd value] +3x15 instead of 30-45 +3x12)
Sneaky Pete he is mainly here because newer players have no Juan. He is good, but even on full energy use and 2x headshot he only does 10 dmg more [65+65+40 pete // 40+40+40+40 dacova] (otto semi-auto)
maybe the headshot should do 5 dmg more on use, or even 10. this would make it nearly even to the dmg of daves grenade. 50dmg for 4 energy is not the best … -.-"
Hipster Dave he is also here because everyone has him from the very beginning. the thing is, nearly nobody uses him in the tourney because everyone fears dots.(mainly kate) and needs to counterheal.
his grenade + movability is awesome, the dmg is also good, just not the best choice in the tourney.
that is it at the moment. you rarely see one of the other characters and if you see them in the opposing team, it is most of the time a win. Some characters are not in use because nobody knows how to use them / new characters / or because you lack healing power of you want the good strategy (e.g. 2x Dee Hatlacker)
how to change that … my suggestions:
Specialist Suds overwork the range and damage of the c4. AND THE LINE OF SIGHT (in park, in the center field, you can throw it past the big trees but NOT past the fences --> wtf?
range + at least 2 cells (throwing range) damage is not as good as Daves - --> +25 AT LEAST. especially in the aoe. how often will the enemy walk EXACTLY where you threw it?
Archie Fletcher the only time when you should use him, 20+26 point matches with a pistol.
If you give him a Hoo-Hah AR, the explosive arrows do the same dmg/energy as the weapon (60/6 – 40/4)
to balance this, either increase the dmg or lessen the energy cost.
Angela Merci she might be of great use, but she lacks very much damage output. either make a new weapon that deals a little more dmg( not as much as the hoo-hah AR , she is a medic no dmg dealer) or increase her healing power. the aura should do 25 or even 30 per round . or in a bigger aoe range.
Tim Taschman his turret doesnt do much damage, can’t move and has not very much hp.
I’d recommand either a movability of 1 or 2 cells per turn, or better is: range +1, dmg + 10, may attack TWICE in your turn, +25 hp ( it should get 3 of these 4 things) ( the enemy should regret not destroying it and staying in range of it.)
Carlito Grosso the rocket turret is a joke in my opinion 100hp, about 40dmg on a rather low range)
hp of the turret +25 or even 50, dmg +10 or 20 and range +2 or 3)
Spud Grunt His Rocket launcher is huge, it does dmg, but not so much dmg/energy. reduce energy cost by 2 or increase dmg by 40.
Megan McNick with the new shotgun she can be quite powerfull. The mines are easier to use than the c4 of Suds,but I think you should decrease the energy cost of the mines to 1 . I know, they are quite cheap then, but she only has 12 energy and you nearly always see when the enemy plants one and guess where it is, walk around it …
Ivan Tkilya The bear is awesome, I just think his grenade should be a LITTLE more powerfull. e.g. throwrange +1 and range of the explosion +1. it costs 6 energy, that’s a lot. When I used him in battle, I rarely came to use it because the enemy was out of range all the time. the effect “only” lasts for 2 rounds, it should at least have a good range.
that’s my opinion, as I said.
If you have something to add, correct, mention – please do it now
this may also sound rough… in fact: the game is awesome, I just wanna say my opinion to help you make the teams more balanced.
with friendly regards
tinker