As everyone knows a lot of my talk goes into balance and now finally getting a chance to play every merc for many hours each here is what I found:
SAW:
Probably the best medic killer.
His max spread seems to be reached very fast and in an area where you need to kill 2 or 3 people it is very difficult and actually frustrating that you arent popping more heads. Running forward and blasting shouldnt really be as big of a spread penalty as it is. He’s a Mobile medic…
I think his damage is spot on.
Phoenix:
Used to be my favorite. However now I think he is pretty much useless both in shooting and abilities. His gun is weak and it is sickening getting 9 or more headshots and someone not dieing. I think he was perfectly fine before the nerf. You had high skill high accuracy players using him and they were wreaking CC noobs… I did not feel it was a reason to nerf. The whole thing that medics shouldnt lead in kills still needs to be looked at if Phoneix gets 7 head shots then he should beat a Stocker or Fragger!
Stocker:
My new favorite so dont nerf him! I can kill anyone with him and even get 2 or 3 kills in a row! He’s the only run and gun shooter in this game that is fun to play. His ability needs to be looked at. A direct hit with the flame should stick to the person OR give a ton more damage! A direct hit should be like 65% of that person HP or more so only a few bullets take him down and you can more onto the next person. The flame should also be better defined or higher. I throw it and people long jump over it… Heck I even long jump over my flames for basically no damage.
Thunder and Fragger:
Both these classes are muhh… Both these classes are easy targets for snipers and both these classes have muh abilities. Thunders shock grenade is basically useless because even if I hit a person right on their aim is not affected and they can still shot in my area. Dont other games spin you or make your gun sway? Fraggers nade is just as dumb still. We had lots of talks about this back in the alpha and it was come a long way from being a bouncy kick ball thing. The timing seems odd… By odd I mean not like ET haha! If you count to 5 it will blow up in your hand however if you count to 4.8 and throw the nade will blow up at 5.5 or more? WTF!! There is something with the code and the throw that adds time. The bouncing of the nade is still not feeling right. The trajectory of the nade should determine the bounce level or roll level. Something needs to be tweaked again.
As for their guns… Both Muh… Their HP is their advantage… Their gun are OK at aiming for the head but most of the time you think I have a huge amount of HP and I am slow as crap so you body rage. When you do that you start to get owned by the better players so then you start aiming for the head as this slow tank trying to spin around hitting this players… NO RLRL with these guys and you are almost a sitting duck… I will only use this class if there’s 10 shotgun noobs on the other team and thats it…
Rhino:
Shotgun is uesless and pistol is OK.
Seems balances for as slow as he is…
Val:
Fun as always.
Been getting massive FPS loss in game when people join or quit. Its inpossible to sniper when your frames go from 200 to 60… Also when people shoot at you their tracers or something really drop the FPS in game. Is is crazy noticeable when sniping.
Arty:
Yep you nerfed him good job… Seems to be a pure Iron-Sight shooter now and I hope that was your point. With Red-Dot he will be unstoppable however right now hip-fire he is very hard to use and frustrating. Might be the recoil animation but I cant use him like I used too…
Give me Red-Dot and watch the Arty ownage!!!
Bushwhacker:
Seems fine.
His gun is fairly inaccurate but when you have a turret covering your butt there not much else you need. I enjoy playing him but cant wait around and camp a corner that hard.
Red-eye…
No thanks… Maybe with red-dot I will use him…
Shotguns ALL:
F them!
Nader:
Interesting Gun… I kind of like it. Seems more accurate then Bush’s. I hate her grenade launcher… Anti seems to like it because thats all he uses and gets owned using it haha… Even direct hits do not kills someone so if that doesnt happen F that! I do miss the noob panzer style class… You should always kill a noob panzer before he shot and that was the key!
Thats all I got right now basically I am Stocker and Val and then a random 3rd class in almost every game. This week has been crazy frustrating because teams have had a lack of medics AGAIN so no good pushes on certain objectives.
Last night I also saw 2 or 3 things that I was like O God… If I invite my friends back to play DB and say OH YEAH its so much better; the 2 or 3 things would make them insta quit…
#1) Wall Jump that makes people super human, like spider man and make you shoot basically straight up and try to track this bouncy wall jump spamming noobs. It looks beyond unreal and the collisions are there so they jump right through u… Basically what I am saying is the gravity of the game looks off when you double jump coming at someone…
#2) Shotguns…
#3) No USA Players… We are nice we play in Euro servers…
#3) No use for Medics…
#4) Meat grinder… In SW you dont get XP because the map changes before the XP is counted. I also then do not get crates. OBJ game play is what 8 v 8! To may for these small maps… One turret on bridge stage 1 and hold off everyone…
#5) Performance and FPS loss…
#6) Broken MG’s
#7) Picking 3 Mercs… Still dont like only having to pick 3 mercs especially in a pub…
With so much that has to be done I do not see this game going to open beta anytime soon. I mean really there are still animation, collision and millions of Bugs… Can SD be realistic and say yeah Open beta 2016? Open Beta should be a very close to finished game where only content is added. The player base starts in the open Beta and tourneys and leagues and Money all start with open beta’s. Please get it right before rushing into open beta!

Will be interesting to see the difference!