[Balance] Thunder


(KINE) #1

Just my POV

  1. Concussion grenade cooldown should be increased. I played the lone Thunder in a competitive match and single handedly kept the enemy team constantly blinded.

  2. HP should be increased. Balancing based on numbers is cool but was his Hitbox size taken into account ? His pack alone doubles his torso size. Either that or improve his chances against headshots.

  3. Concussed audio could use with a little tweaking. At the moment we have this LOUD bang to dilute environment sounds which can be very annoying to players. You could go the other way and mute sounds instead while concussed then fade in back in to normal levels. In other words instead of making a loud bang change it to muted audio for the SFX.


(Ritobasu) #2
  1. No. If someone is getting chain-blinded by Concussion grenades, then they should stop putting themselves in a situation where they get chain-blinded by Concussion grenades. They are fine right now, equal cooldown to Fragger’s pineapples make them balanced.

  2. Hell no, he’s already incredibly tanky as it is. You are just a slightly slower Fragger, so move unpredictably as much as possible to avoid being headshotted, learn to run like hell from engagements you have horrible odds of winning, and you’ll be fine

  3. I’d much rather prefer the loud bang and ringing noise, flashbangs are supposed to shock and completely overwhelm your senses. It’s supposed to blatantly scream “YOU’VE BEEN CONCUSSED,” and muting the game audio would probably just confuse players


(wolvie) #3

Them hit boxes be huge