Balance Thoughts


(HadronZodiac) #1

Lets start on Javelin

A 50k merc who is really good at… oh wait

Pathetic Damage to Ev (0EvHp≈90seconds)

Compared to Skyhammer to Ev (0EvHp≈50seconds) (tbh i forgot cooldown of skyhammer, you should make it show cooldowns in the barracks)

Compared to Stoker to Ev (0EvHp≈30-60seconds)

Compared to Arty to Ev (0EvHp≈20-60seconds[depending how many charges are saved])

Now, you may argue she’s “assault” [more like “assalt” but ok]
DPS=DamagePerSecond (im sure u know) DB=DamageBurst

JavelinDPS≈10
JavelinDB≈300

StokerDPS≈15
StokerDB≈450

(I can’t list anymore because the devs thought it would be a good idea to make stats inaccessible. Many abilities have ? damage, ? cooldowns, ? lifetimes, ? etc…)

I get that her ability is “assaulty”, however so is stokers, and kira is just a massive MURDER EVERYTHING merc. Her dropped blast radius doesn’t really make sense, as lower br would make sense on someone who’s meant for damaging evs, and more br more fore area control and killz. She has neither. I use bigger blast augment, so if it’s not that good w/, it sucks without it.

IMO the damage is fine (maybe an extra 20 damage to increase gib odds a bit more), but the splash damage definitely needs a buff. As stated before, more br = more assault, which is what javelin is aiming for. In many cases, the rocket is shot right on an objective or in the middle of a tight group, and if you’re lucky, you’ll get a kill. This will also reduce javelin right in front of u kills u annoyances. Many times the only way to really get a kill is being right in front, jumping around as your rocket charges. This of course is most likely not the playstyle the devs want, however its the only real way to get killz with it. This would make sense paired with the long ass charge time, instead of waiting a week for an “explosive” toothpick.

Her Sharc is VERY inaccurate, no joke out beaten by god damn kek-10s and hochfirs. Her primary is quite useless on any mercs as fast or faster than phoenix. (also on phoenix, her almost direct hit w/ rocket doesn’t finish him ig). Tbh only way to work with it is to iron sight (long range, aka play like a sniper) or crouch (med/short range, aka im moving so slow shoot me papi). I’ve played many games to make sure it isn’t just specific situations or i’m just unused to her, and unsurprisingly it’s impossible to even HIT a merc such as kira or aimee. Since the only possible way to actually hit enemies is as said before, iron sighting, mind you which is unfun as hell. The reward feeling is close to 0 when getting kills this way. Since her AS is the slowest automatic firing assault weapon, it would make sense to increase accuracy as missing one shit punishes you way more than the way more accurate (and fastest firing auto smg) hochfir. Low fr and accuracy really don’t go hand to hand.

Her tomohawk is quite bad, but not as bad as hunters ulus…
Tomahawk DPS - 65
CricketBat DPS - 66 (because being hit with a piece of wood hurts more than a fucking blade to the stomach)
Kukri DPS - 68.8
Beckhill - 70.6!

The hitbox is just weird, and the way she hits it makes it hard to hit things. Same with hunter’s ulus, as its just a weird hitbox, and just a punch meaning only 1 point can be hit, making it harder to hit things. With both melees its even a struggle to finish enemies (with the ulu its EXTREMELY hard, about 5 attempts).

For ammo giving. she’s just…okish

People must go to HER, who can be quite inaccessible at times. Either in an unsafe fight, somewhere elseeeeeeeee, or dead. Other fire supports can leave behind a pack or station. The only real difference she has is the enemy can’t take advantage of the way her ability works, aka not giving them ammo.

With Fragger he just got nerfed to the ground. -10hp, way less br, more cooldown time, just why. Multiple times a frag nade thrown (and explodes) right next to mercs, and they dont even get that hurt because of the bizarre physics and pathetic br (and damage now). The few kills you CAN get with it are low hp mercs (which are also the fastest mind you, meaning it isnt running away from the frag is the the reason), and perfectly cooked and thrown right in front of an immobile thunder. In a game like DB, 10 hp is everything, the difference from death and life from an explosive, from an enemy ability, etc. He dies any many more simple gun fights than before. I’m assuming these 30 nerfs were to make people touch thunder more, but tbh he just isn’t that useful now, especially after the removal of his emp. That emp shut down health stations, now that they can’t be disabled he basically can’t kill anyone, fragger (even after 30 nerfs) can technically take it out with his nade and kill at the same time, same with nader, and rhino can pew pew pew his way to the top. BTW, rhino is way less skill and more spray and pray for a kill. The increase in cooldown isn’t really that bad, but that insane br drop just makes him useless most of the time.

Somehow, proxy is even more cyanide. You dropped the damage, but it still 1 shots basically almost all of the mercs in the game. You increased br insanely, making agile mercs not able to see it, double wall long jump, and survive. The reaction time of the mines is so short i’ve played as aura, seen it, and it would explode almost instantly. The proxy mine hitbox is SO small, its almost impossible to shoot it unless your standing still and iron sighting (which isn’t possible in a fight, with an enemy right next to an enemy mine.) Spraying the god damn mine with a mg or smg, it never hits…

Now with hunter, I don’t have as much to say as these just sad mercs listed before. I must admit the extra time (way extra time) did lead to more balance than Guardian or Javelin (guardian too weak, javelin overpowered [now nerfed to ground of course]). I think his crossbow should get about a 10% increase to shot speed, as even with full charge and good aim, it has a tendency to just not reach its target until a year later. Since he’s more of a pdp esque sniper, I understand his lower damage output (plus infinite ammo tbh). His spot is a lot less useful than other recon mercs. Since you need to physically see (and even shoot) your enemy to spot, unlike aimee or vasilli where u just toss a metal ball and get free spotz, its harder to spot enemies for your team, and you need to camp an area to watch objectives. The spot imo is too short, bringing you low help to the team. Even tho you have a faster firing sr weapon, you most likely won’t see your enemy long enough to really make them aware to your team. He is EXTREMELY vulnerable in close/shortmedium range. Since all he has is a heavy pistol and an smg (compared to normal primaries), he is shredded. You may think “sParKs Is tHe SaMe aNd ShE iS FinE”, but she has high mobility to increase distance and use your zap-lazer again.


(Szakalot) #2

fast mercs are unhittable with high spread hitscan weapons?

my guess would be, turn up mouse sensitivity or stop using a console controller


(HadronZodiac) #3

@Szakalot said:
fast mercs are unhittable with high spread hitscan weapons?

my guess would be, turn up mouse sensitivity or stop using a console controller

A - No console controls are being used
B - Even if you track em well, that spread still won’t hit them…


(GatoCommodore) #4

@HadronZodiac said:

@Szakalot said:
fast mercs are unhittable with high spread hitscan weapons?

my guess would be, turn up mouse sensitivity or stop using a console controller

A - No console controls are being used
B - Even if you track em well, that spread still won’t hit them…

thats why you learn
SHORT
CONTROLLED
BURST


(HadronZodiac) #5

@GatoCommodore said:

@HadronZodiac said:

@Szakalot said:
fast mercs are unhittable with high spread hitscan weapons?

my guess would be, turn up mouse sensitivity or stop using a console controller

A - No console controls are being used
B - Even if you track em well, that spread still won’t hit them…

thats why you learn
SHORT
CONTROLLED
BURST
https://www.youtube.com/watch?v=j5nSLsUlGzc

SHORT CONTROLLED BURST DOES 6 DAMAGE TILL TINY MERC RUNS OFF

so no that’s a stupid tip


(GatoCommodore) #6

@HadronZodiac said:

@GatoCommodore said:

@HadronZodiac said:

@Szakalot said:
fast mercs are unhittable with high spread hitscan weapons?

my guess would be, turn up mouse sensitivity or stop using a console controller

A - No console controls are being used
B - Even if you track em well, that spread still won’t hit them…

thats why you learn
SHORT
CONTROLLED
BURST
https://www.youtube.com/watch?v=j5nSLsUlGzc

SHORT CONTROLLED BURST DOES 6 DAMAGE TILL TINY MERC RUNS OFF

so no that’s a stupid tip

which tiny merc?
you can kill proxy with any weapon within half a second.
and thats not even headshotting.

you can kill aura even faster than proxy

if youre new i suggest start to use guns like hochfir or M4 so you can just track enemies and not needing to short controlled burst.

if you dont like using weak guns, you could use something like K121 and SHAR-C and do short controlled burst.