Balance suggestions to make the game more competetive


(Basics) #1

Increase the spread of all shotguns on range. DMG is fine since they are supposed to be close quarters situational weapons but as of now they work on medium range and a bit higher sometimes just as good!

Increase weapon spread while midair. This one has gotten on my nerves so much its rediciulous. You guys took jumpshots from Snipers waaay back in the day for balancing. Do the same with other guns.

Also aimpunch rework maybe? Pls?

Also a disclaimer. I am not Salty i am just tired of the bad balancing this game has as of now.


(arharr3) #2

Actually I think balancing is fine.
Increasing weapon spread midair would punish you for using the movement which goes exactly into the opposite direction of what you want.
The game is supposed to be fast, so dont change that by penalizing movement.
But I agree about the shotgun changes.


(blufflord) #3

@arharr3 said:
Actually I think balancing is fine.
Increasing weapon spread midair would punish you for using the movement which goes exactly into the opposite direction of what you want.
The game is supposed to be fast, so dont change that by penalizing movement.
But I agree about the shotgun changes.

Whaaaa… You think the game is balanced enough? What about when you turn the corner and get one shotted by a burst rifle to the head? Or how someone spams the granduer and one shots to the head again? That ain’t fair!


(Eox) #4

Jumping accuracy again ? Spamming jump while firing isn’t even effective anymore unless you are litterally hugging your enemy with a shotgun. I maul much more enemies with their jump button bound to their fire button than they maul me. And shotguns should better get some proper kind rework instead of a nerf.


(CyberVonCyberus) #5

shotguns are already weak enough as they are, don’t kill them for good with a useless nerf


(SaulWolfden) #6

Shotguns are already terrible and are very niche. You just have to get over dying to jump shots.


(blufflord) #7

@CyberVonCyberus said:
shotguns are already weak enough as they are, don’t kill them for good with a useless nerf

There is nothing weak about some proxy nub killing you with a shotgun from 5 miles half way across the map.


(GatoCommodore) #8

@blufflord said:

@CyberVonCyberus said:
shotguns are already weak enough as they are, don’t kill them for good with a useless nerf

There is nothing weak about some proxy nub killing you with a shotgun from 5 miles half way across the map.

give me a screenshot and i will debunk it
hell, i dont need screenshot, at long range the pellet only deals 1-2 damage at most and you probably already dying with 1-2hp

no such thing as shotgun killing 120hp at medium-long range.


(Press E) #9

Honestly I wouldn’t mind a shotgun with fan-shaped spread patterns instead of a star. It would be interesting to have a shotgun designed for more than one target, even if individual target damage was low compared to other shotguns.

Jumping is just part of the game though. Further nerfing jumpshots doesn’t make the game competitive, it just removes one of the game’s core aspects that sets it apart from other games.


(GatoCommodore) #10

@STARRYSOCK said:
Honestly I wouldn’t mind a shotgun with fan-shaped spread patterns instead of a star. It would be interesting to have a shotgun designed for more than one target, even if individual target damage was low compared to other shotguns.

Jumping is just part of the game though. Further nerfing jumpshots doesn’t make the game competitive, it just removes one of the game’s core aspects that sets it apart from other games.

jumpshots are already high spread and most of the time not worth it…
i dont know why he would suggest it in the first place…


(FishRolls) #11

@blufflord said:

@arharr3 said:
Actually I think balancing is fine.
Increasing weapon spread midair would punish you for using the movement which goes exactly into the opposite direction of what you want.
The game is supposed to be fast, so dont change that by penalizing movement.
But I agree about the shotgun changes.

Whaaaa… You think the game is balanced enough? What about when you turn the corner and get one shotted by a burst rifle to the head? Or how someone spams the granduer and one shots to the head again? That ain’t fair!

grandeur does 80 damage headshots, unless you’re playing aura you can’t be one shot by it.


(Nail) #12

@blufflord said:

@arharr3 said:
Actually I think balancing is fine.
Increasing weapon spread midair would punish you for using the movement which goes exactly into the opposite direction of what you want.
The game is supposed to be fast, so dont change that by penalizing movement.
But I agree about the shotgun changes.

Whaaaa… You think the game is balanced enough? What about when you turn the corner and get one shotted by a burst rifle to the head? Or how someone spams the granduer and one shots to the head again? That ain’t fair!

you mean when someone shoots you 3 times in the head and you die ?
or get killed while low on health ?

works for me


(XavienX) #13

This thread makes me laugh.


(CyberVonCyberus) #14

oh boy, look at all these disagreements about what I said about shotguns.

lads, if you really think shotguns are so powerful they deserve a nerf, then explain to me why 90% of the people I come across never uses them


(Press E) #15

@CyberVonCyberus said:
oh boy, look at all these disagreements about what I said about shotguns.

lads, if you really think shotguns are so powerful they deserve a nerf, then explain to me why 90% of the people I come across never uses them

Well, most mercs don’t have access to them for one, but the main reason is that they’re very situational. Sure, they’re not practical in a lot of situations. But in their niche they excel very easily.

Just look at low level aura players. It’s very easy to do well with a shotgun compared to other weapons.

I don’t think they need a nerf, just a rework


(ImSploosh) #16

@STARRYSOCK said:

@CyberVonCyberus said:
oh boy, look at all these disagreements about what I said about shotguns.

lads, if you really think shotguns are so powerful they deserve a nerf, then explain to me why 90% of the people I come across never uses them

Well, most mercs don’t have access to them for one, but the main reason is that they’re very situational. Sure, they’re not practical in a lot of situations. But in their niche they excel very easily.

Just look at low level aura players. It’s very easy to do well with a shotgun compared to other weapons.

I don’t think they need a nerf, just a rework

Definitely need a rework. I’ve always felt like I’m using it wrong because of how inconsistent they are, but I don’t think it’s me. Their range/damage throws me off a bit. I’ve seen people mow down people with 2 shots from a decent range whereas I’ll use it pointblank and it will take 3 shots to kill a Proxy (I’m talking barrel stuffing their chest, dead on aim). It’s been a while since I’ve used them though so they could have changed, but I just always found their damage/range to be really inconsistent. That’s my only real gripe against them. Other than that, they’re just annoying.


(Melinder) #17

@ImSploosh said:
I’ve seen people mow down people with 2 shots from a decent range whereas I’ll use it pointblank and it will take 3 shots to kill a Proxy

This alone convinced me that you had to be bad to be good with shotguns, because I experience the same thing when I try to use them. Consistently being one-pieced as Fragger by a braindead Spacebar Warrior Proxy, yet I can’t one-piece an aura with a clean, point-blank shot.


(Gire) #18

That small shotgun is just so ridicilous, often i play as thunder and come upon proxy or aura at mediun range and they just 2 shot me while i hit my every bullet or as a phantom getting one shotted *at this case its reasonable enough because ill be in their faces, and then when i 1 hit them from stealth they complain how op one shotting is.

Nerf it, id say after 700 hours its just too good.
Feel so dirty when im playing as fast and squishy merc and just sprint and jump through the map and 1 - 2shot everyone, even the tough mercs and go back to heal myself or throw some mines use em as grenades and get 4 kills.


(Pumpkiller) #19

Actually, i’f they rework/nerf Bursties and replace shotguns with SMGs, that’d actually do more good than harm, that’d stop stupid situations such as getting cheap one shots from shotguns and ridiculious TTKs from BRs.

I don’t even know why pepole would be against that, that’d actually raise the skill roof for mercs that are widely considered low risk high reward i’f anything.


(watsyurdeal) #20

Jump shooting - I approve if it’s at the peak of your jump where the gun is accurate.

Aimpunch rework - yes, have it still affect sniper’s crosshairs, but hipfire is purely visual aimpunch