Balance issues


(titan) #1
  • BR-16
    The burst fire assault rifle is too strong right now, it sort of reminds me of how the aug used to be but even more broken. It does require some skill to use well which is nice but in the right hands it just shreds people, even at range.

  • Fraggers nades
    I love that these actually work now and wouldn’t recommend nerfing the damage or splash but rather the amount of them. They recharge too quickly now and it seems like you always have one available. Cut it from 2 nades to 1 and lower the recharge time.

  • Aura heal station
    Stop the heal while you’re taking damage. If the intention is for it to heal in combat then the health numbers need to be lowered considerably because you can 1v3 inside it right now.

-Stolkers molotov
This thing one shots the ev like kiras laser used to do so that needs to be fixed asap. Another small problem is that the damage from the fire seems to go on a few seconds longer than the flames suggest and you sometimes run into damage thinking that the flames have dissipated.

  • Rhino
    Less of a serious balance issue and more of a grievance… I kinda miss old rhino. New rhino is pretty terrible and his new gun model for the mini gun is weird. I wish his mini gun was back to his primary weapon. Having to choose between his primary and his ability makes playing him awkward because they’re both close range weapons, when do you use the shotty and when do you use the mini gun? No one is playing him any more either so he probably needs a buff anyway.

  • Fragger and thunder
    I’m not sure if it’s their guns or their hp which are the problem but these two are slightly too good at their jobs. I wouldn’t nerf too much because they don’t exactly provide much utility to the team but their fragging ability is over shadowing every other class. Why play a class that drops health or ammo when realistically the way to win is to pick 5 heavys and steam roll the enemy in a game of TDM.

-Proxys speed
Not necessarily saying she’s OP (the argument could be made) but she is way too fast and with such a small hitbox she’s a nightmare to fight. Combined with the fact she plants c4 in about one second she’s too good at flying past enemies to plant / disarm and is currently the go-to engineer. Slow her down !

There’s alot of guns and classes you could call under powered right now but if the above issues are fixed it would probably make the weaker guns and classes more desirable and balance the game significantly.


(xdc) #2

[QUOTE=titan;519163]- Fraggers nades
I love that these actually work now and wouldn’t recommend nerfing the damage or splash but rather the amount of them. They recharge too quickly now and it seems like you always have one available. Cut it from 2 nades to 1 and lower the recharge time.[/QUOTE]

Would rather have inner damage radius decreased (slightly). Also the augment to reduce explosive damage is available (reduces by 20%)

  • Aura heal station
    Stop the heal while you’re taking damage. If the intention is for it to heal in combat then the health numbers need to be lowered considerably because you can 1v3 inside it right now.

Also the animation is low quality…

  • Fragger and thunder
    I’m not sure if it’s their guns or their hp which are the problem but these two are slightly too good at their jobs. I wouldn’t nerf too much because they don’t exactly provide much utility to the team but their fragging ability is over shadowing every other class. Why play a class that drops health or ammo when realistically the way to win is to pick 5 heavys and steam roll the enemy in a game of TDM.

I still see a lot of medics running around trying to Rambo instead instead of reviving soldier classes, etc

Thunders concussion grenades are not reliable enough, and I don’t see them used often. Fragger > Thunder right now. It would be great to hear a hit detection on thunders conc grenade with higher volume being a strength indicator.


(Szakalot) #3

I agree with everything mentioned.

Regarding Fragger’s nades, a change I would rather see is decrease in nade fly-speed: if you want to throw a nade in someone’s face, you’d have a slightly harder time predicting where they are, raising the skill ceiling.

It is also QW-levels frustrating that if the Fragger throws his nade properly there is nothing you can do survive. Slow down the nades a little and let us dodge!


(prophett) #4

Definitely not in favor of this.

Game says - “you nailed him, go get your free kill”

I’m sure we can come up with a better solution.


(Glottis-3D) #5

diagree with these.

Aura’s station is meant to be ab OP thing, that needs to be destroyed at very first moment. The rate of heal and station HP are ofcourse to be tweaked prbbly.

Proxy Speed is awesome. it is the only thing that keeps me playing.
so if she is too fast for other mercs - make other mercs a little bit faster.

other stuff:
-nades
-fragger’s weapons
-Rhino
-Molotov

very much agree


(DJswirlyAlien) #6

[QUOTE=Glottis-3D;519230]diagree with these.

Aura’s station is meant to be ab OP thing, that needs to be destroyed at very first moment. The rate of heal and station HP are ofcourse to be tweaked prbbly.
[/QUOTE]

I agree with this. Maybe more things could counter it in terms of abilities like Thunder concussion nades or Red Eyes smoke. Tbh if nothing about it changed I wouldn’t complain.


(ragnak) #7

I agree with everything, but my main issue with fragger nade is how easy it is too use. Fast cooking time, fast travel time, low cd, its pretty overpowered at the moment (ignoring fragger being probably a bit too stong even without nades). How can people accept aura’s stations in its current form, you are pretty much unkillable when standing in it and its pretty easy to just hide it behind wall, it probably the most overpowered thing in the game at the moment (gladly not as abused yet).


(spookify) #8

I hate Shotguns!
OK OK I do like proxy’s speed but only if the has phoenix’s gun…

Shotguns are not working. They are two inconsistent… SD, please give up on them… You tried and Buck shot was not the answer.

The little merc with lower HP and the right gun actually works! BUT the shotgun is a total fail…


(Glottis-3D) #9

[QUOTE=spookify;519269]I hate Shotguns!
OK OK I do like proxy’s speed but only if the has phoenix’s gun…

Shotguns are not working. They are two inconsistent… SD, please give up on them… You tried and Buck shot was not the answer.

The little merc with lower HP and the right gun actually works! BUT the shotgun is a total fail…[/QUOTE]
i personaly begged for SMG-Proxy since the very begining. and finaly i got her. Proxy with SMG is the most fun merc for me!


(Kudochop) #10

i think being able to cancel a cooked nade is one thing that should change. once you pull the pin you should have to dedicate to throwing the nade instead of switching weapons to cancel the fuse. that should help a little bit preventing the constant cooking/looking for the perfect moment to nuke someone (i do it a lot, very effective)

also, the gibbing from frags is pretty brutal, maybe require nearly a direct hit for gibbing? its like carrying around a silent airstrike with quick cooldown.


(Mustang) #11

Terrible idea.


(Kudochop) #12

elaborate?


(spookify) #13

Real life that works so well :wink:

I also want to shoot nader nades and before they explode I want to run and pick them up. Muhaha!

In all honesty changing weapons with a cooked nade so it doesnt explode anymore is bad because people are sometime handcuffed by a cooking nade if an enemy comes around a corner unknowingly. Switching weapons with no penalty of cooking a nade will allow that person to instantly pull out their gun and defend themselves. Good players (especially in ET, RTCW) could defend themselves with a cooked nade if someone surprised them but giving them the ability to cancel the cook if they heard footsteps is ridiculous.


(Kudochop) #14

i think im saying the same thing you are spookify?


(spookify) #15

Yep :smiley:

Samething :stroggbanana:

Edit: Probably should have used a different quote haahahaha!


(spookify) #16

Why???


(spookify) #17

I actually find this very fun as-well!!!

I always want to be number 1 in kills but playing her and poking people, ripping heads and using mines 2 ways is super fun.


(xdc) #18

[QUOTE=prophett;519225]Definitely not in favor of this.

Game says - “you nailed him, go get your free kill”

I’m sure we can come up with a better solution.[/QUOTE]

I haven’t tried, but im sure the XP text under crosshair might do this for thunders conc grenade. It does it for fraggers splash damage on the grenade(more XP = more dmg done), but I think the blinding effect is sufficient enough (players raise their hands to their face) anyway.