Balance Issues And How To Fix Them - Spreadsheet


(theatricalKing) #41

This seems like some pretty nice balance suggestions, I think they need to look at TF2 just a bit to see how they fixed the healing and what not. Don’t stop the healing from healing stations just make it much much less for 3 sec after getting shot, that’s just an example but you get the point.


(Zenity) #42

@Gruntel I mostly agree with all of that. I haven’t played CS competitively and I’m not good at it (it’s really different to what I used to play), just tried to get into it recently because it fascinates me that it’s the only old school shooter which is still a viable eSport. So I have been binge-watching matches and commentary, and the occasional solo-queueing to GN4.

What I mean with luck isn’t that game outcomes are generally decided by luck, but there is a ton of luck involved nevertheless. Throwing a random nade can still get you a lucky kill or at least HP advantage. There’s wall banging and shooting through smoke. There’s a five man stack on A or B during pistol rounds, hoping that the other team makes the fatal call of running right into it. There is reloading or checking the wrong angle at the wrong time. And so on. CS is a game of very imperfect information, so to some extend it is more like Poker than Chess. You manipulate your odds to the point that you are most likely going to win, but there is no absolute guarantee that you will win even if you make the best calls (although in cases of great skill gaps, the chances to lose due to rotten luck become negligibly small of course). All of this is also the reason why CS matches are so exciting to watch. You just never know for SURE what is going to happen.

I agree that developers should work closely with competitive gamers to get the best possible feedback. I just feel like it’s a bit early right now to really know who and what to listen to, since the competitive scene is still in its infancy. Lots of people come in with experience from other games, which however also biases them in one way or another. Just look at the huge discrepancy between the feedback from those who used to play ET competitively, and those who didn’t.

Ultimately I believe it’s easier to make a fun game and then tweak it for competitive play, than to make a competitive game and then tweak it to make it fun. That’s a massive simplification of course, but I really do think right now SD should focus on making the game fun. By the time the competitive scene really gets going, it will be much easier to discern the signal from the noise and react to severe issues which have the potential to drive competitive gamers away.

You could say that the competitive scene isn’t going to happen unless the game becomes more competitive friendly, but so far I see no sign that this is an issue. There seems to be a lot of interest, so let’s see how this develops and what hard truths we can learn from it.

@joshingMorsel This argument comes up a lot: “Just because this flawed mechanic was in ET, doesn’t mean it should be in Dirty Bomb”. The flaw with that argument is that those who played it by and large do not feel that it was a flawed mechanic. It has been proven in practice to be a mechanic that works, is fun to play with (casually and competitively) and makes for interesting games to watch. If you don’t have that experience, then making a case against it will require more than simply calling it a flawed mechanic.

RTCW/ET may not have had the communities of some other modern eSports titles, but both were extremely well liked by most of its audience, from casuals to hardcore competitive players. It is hard to tell what would have happened if either RTCW or ET had been continuously updated. There is a ton of potential and a dedicated following here, so you can’t just brush it aside as some random niche game that nobody cared about anyway.


(watsyurdeal) #43

After dealing with fraggers getting 50+ kills and little deaths…either he needs an HP Nerf, or one nade at a time instead of two. His damage output is bananas.


(KawaiiChicken) #44

@xRoger said:
TL : DR

Aimpunch should be removed and anyone that supports it is probably Silver Elite Master/bad player.

No true Scotsman. Your generalization doesn’t make sense. Not going to argue the importance of having (or not having) aimpunch in FPS, but generalizing and insulting players won’t help push your view.


(Sinee) #45

[quote=“KawaiiChicken;152293”]> @xRoger said:

TL : DR

Aimpunch should be removed and anyone that supports it is probably Silver Elite Master/bad player.

No true Scotsman. Your generalization doesn’t make sense. Not going to argue the importance of having (or not having) aimpunch in FPS, but generalizing and insulting players won’t help push your view.
[/quote]

You literally necro’d a year old thread. @Faraleth @Amerika


(watsyurdeal) #46

I CALLED IT, WUT

THAT S&^% IS BANANAS