my terrain has few brushes all baked when lightmapped, itried odifiying those part with easy gen but still have the same problem elsewhere. Any idea?
compile switche : bsp -meta , -vis , -light -fast (also tried with -sample 2/3)
my sky shader :
textures/pha_horus/pha_skybox
{
qer_editorimage textures/pha_horus/lowsun.tga
q3map_lightimage textures/skies_sd/nero_bluelight.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
surfaceparm sky
q3map_skylight 75 3
q3map_sun 1 1 0.9 1 120 35
q3map_sunext 1 1 0.9 200 120 35 1 8
skyparms textures/pha_horus/pha/skyRender - -
}