[b]ya It’s only this map, I always use a clean install of wolf to test my maps…
I learned that lesson the hard way early on in mapping LmaO…
ok I checked the console after the error & there was a list of about 6 trouble shaders textures I used from ET, forgot to remove the “implicit -” param’s…
I fixed the shaders, reloaded, & the map. I got the same dam error, checked the console and there was no faulty shaders listed… So I removed the whole shader from scripts folder, & took the shader name out of the shaderlist.txt…
Reloaded the map, same error & no shaders listed in the console again…
I shouldnt have to recompile when changing a shader file should I?
any Idea’s?
here is a condump:::
Hunk_Clear: reset the hunk ok
…detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
Loaded 714 translation strings from scripts/translation.cfg
Loaded 97 translation strings from translations/rocket.cfg
Loaded 86 translation strings from translations/dam.cfg
Loaded 114 translation strings from translations/tram.cfg
Loaded 57 translation strings from translations/chateau.cfg
Loaded 54 translation strings from translations/keep.cfg
Loaded 73 translation strings from translations/icelab.cfg
Loaded 6 translation strings from translations/translation-1_4.cfg
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode -1: 1152 864 FS
…using colorsbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (1152x864)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 0 )
…101 PFDs found
…hardware acceleration found
…PIXELFORMAT 7 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_env_add
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found
…ignoring GL_NV_fog_distance
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/AGP/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1152 x 864 fullscreen hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
DirectSound initialized successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8a88060 dma buffer
No background file.
Sound memory manager started
— Common Initialization Complete —
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27962
Hostname: kt-wolf-rig
IP: 71.197.97.187
Working directory: E:\Program Files\Return To Castle Wolfenstein
PunkBuster Client: PunkBuster Client (v1.228 | A0) Enabled
PunkBuster Server: PunkBuster Server (v0.996 | A0 C0.0) DISABLED
------ Server Initialization ------
Server: nice-p2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
E:\Program Files\Return To Castle Wolfenstein\main\z_kill4money_soundmod.pk3
(137 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_skin_germanflags.pk3
(19 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_ruiner.pk3 (74 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps6.pk3 (81 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps5.pk3 (35 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps4.pk3 (52 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps3.pk3 (83 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps2.pk3 (47 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps1.pk3 (34 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pakmaps0.pk3 (21 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak5.pk3 (77 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak4.pk3 (5 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak3.pk3 (76 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak2.pk3 (3 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak1.pk3 (308 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_pak0.pk3 (783 files)
E:\Program Files\Return To Castle Wolfenstein\main\mp_bin.pk3 (4 files)
E:\Program Files\Return To Castle Wolfenstein\main\Vweapon.pk3 (69 files)
E:\Program Files\Return To Castle Wolfenstein\main\Vsound.pk3 (5 files)
E:\Program Files\Return To Castle Wolfenstein\main c_base.pk3 (63 files)
E:\Program Files\Return To Castle Wolfenstein\main\scope.pk3 (5 files)
E:\Program Files\Return To Castle Wolfenstein\main\pak0.pk3 (4775 files)
E:\Program Files\Return To Castle Wolfenstein\main\mafioso.pk3 (53 files)
E:\Program Files\Return To Castle Wolfenstein\main\lights.pk3 (51 files)
E:\Program Files\Return To Castle Wolfenstein\main\FF_WILDWESTPANZERPACK.pk3
(647 files)
E:\Program Files\Return To Castle Wolfenstein\main\common-astro-spog.pk3 (80
files)
E:\Program Files\Return To Castle Wolfenstein\main\banisoundpack.pk3 (37
files)
E:\Program Files\Return To Castle Wolfenstein\main\baniminepack.pk3 (11
files)
E:\Program Files\Return To Castle Wolfenstein\main\banimine-2003-07-19.pk3
(11 files)
E:\Program Files\Return To Castle Wolfenstein\main\banimediapack1.pk3 (53
files)
E:\Program Files\Return To Castle Wolfenstein\main\banimedia-2003-07-19.pk3
(16 files)
E:\Program Files\Return To Castle Wolfenstein\main\astro-skies.pk3 (11 files)
E:\Program Files\Return To Castle Wolfenstein/main
15452 files in pk3 files
------- Game Initialization -------
gamename: main
gamedate: Nov 13 2002
Not logging to disk.
Gametype changed, clearing session data.
func_constructible doesn’t have a spawn function
info_train_spline_main doesn’t have a spawn function
info_train_spline_main doesn’t have a spawn function
info_train_spline_control doesn’t have a spawn function
target_explosion doesn’t have a spawn function
func_constructible doesn’t have a spawn function
func_constructible doesn’t have a spawn function
func_constructible doesn’t have a spawn function
trigger_ammo doesn’t have a spawn function
trigger_heal doesn’t have a spawn function
func_constructible doesn’t have a spawn function
info_train_spline_main doesn’t have a spawn function
info_train_spline_main doesn’t have a spawn function
info_train_spline_control doesn’t have a spawn function
target_explosion doesn’t have a spawn function
0 teams with 0 entities
22 items registered
PunkBuster Client: Game Version [Wolf 1.4-MP win-x86 Oct 28 2002]
PunkBuster Client: Connected to Server loopback
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/AGP/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1152 x 864 fullscreen hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
LOADING… collision map
LOADING… sounds
voice chat memory size = 3264
…
Initializing Sound Scripts
…loading ‘sound/scripts/cutscene1.sounds’
…loading ‘sound/scripts/cutscene6.sounds’
…loading ‘sound/scripts/cutscene9.sounds’
…loading ‘sound/scripts/cutscene11.sounds’
…loading ‘sound/scripts/cutscene14.sounds’
…loading ‘sound/scripts/cutscene19.sounds’
…loading ‘sound/scripts/escape1.sounds’
…loading ‘sound/scripts/escape2.sounds’
…loading ‘sound/scripts/tram.sounds’
…loading ‘sound/scripts/village1.sounds’
…loading ‘sound/scripts/crypt1.sounds’
…loading ‘sound/scripts/crypt2.sounds’
…loading ‘sound/scripts/church.sounds’
…loading ‘sound/scripts/boss1.sounds’
…loading ‘sound/scripts/forest.sounds’
…loading ‘sound/scripts/rocket.sounds’
…loading ‘sound/scripts/assault.sounds’
…loading ‘sound/scripts/sfm.sounds’
…loading ‘sound/scripts/factory.sounds’
…loading ‘sound/scripts/trainyard.sounds’
…loading ‘sound/scripts/swf.sounds’
…loading ‘sound/scripts/norway.sounds’
…loading ‘sound/scripts/xlabs.sounds’
…loading ‘sound/scripts/boss2.sounds’
…loading ‘sound/scripts/dam.sounds’
…loading ‘sound/scripts/village2.sounds’
…loading ‘sound/scripts/chateau.sounds’
…loading ‘sound/scripts/dark.sounds’
…loading ‘sound/scripts/castle.sounds’
…loading ‘sound/scripts/end.sounds’
…loading ‘sound/scripts/ai.sounds’
…loading ‘sound/scripts/general.sounds’
…loading ‘sound/scripts/combat.sounds’
…loading ‘sound/scripts/movers.sounds’
done.
sound/weapons/flamethrower/fl_start.wav is a stereo wav file
LOADING… graphics
LOADING… maps/nice-p2.bsp
ERROR: Bad surfaceType
----- Server Shutdown -----
==== ShutdownGame ====
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/AGP/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1152 x 864 fullscreen hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
PunkBuster Client: Not Connected to a Server
Resolving wolfmotd.idsoftware.com
wolfmotd.idsoftware.com resolved to 192.246.40.70:27951
]/condump bad
Dumped console text to bad.
[/b]