well, there are guns, there are kind of soldiers…lots of similar stuff!
Bad reviews on steam
if you played the game as skyhammer, ironsighting your way through the maps; you might see similarities.
No ADS for lvl1 players!
Alas with so many FPS games out there, the Steam rating is something I tend to screen them by 
I’m not saying it should get a glowing review but isn’t it odd that he doesn’t mention once that it’s a beta, yet two of his negative points are due to this fact!?
[QUOTE=shibbyuk;532101]Alas with so many FPS games out there, the Steam rating is something I tend to screen them by 
I’m not saying it should get a glowing review but isn’t it odd that he doesn’t mention once that it’s a beta, yet two of his negative points are due to this fact!?[/QUOTE]
For the purpose of this review, Cameron spent around 30 hours shooting, reviving, bombing, and generally having a good time, despite the frequent problems. Splash Damage’s official public relations provided game code, along with a statement that Dirty Bomb’s open beta period is actually considered full, reviewable release.
Still doesn’t excuse the **** review.
[QUOTE=Szakalot;532100]if you played the game as skyhammer, ironsighting your way through the maps; you might see similarities.
No ADS for lvl1 players![/QUOTE]
That can easily lead them to conclusion they’re getting owned because everyone else is able to use ironsights!
What we need is clearer indication what stance the person who killed you was using. I find it really hard to see if the enemy ghost used ironsights or not. Spectating your teammates once you truly die shows you their ironsights (or lack of it), it should be enough to give you a clue. But, like in any team game, people care more about what enemies are doing instead of what teammates are doing. Ironic ?
My personal bad habit is using crouching way too often. Maybe I need to unbind the key for a week.
[quote=jazevec;532106]That can easily lead them to conclusion they’re getting owned because everyone else is able to use ironsights!
[/QUOTE]
my point is that they would get owned LESS. its lvl1 im talking about, one game and they can ADS. but one game should already be enough to notice how acc weapons are
My friend who streams and plays DB pretty casually has put in quite a few hours with DB. He’s an extremely experienced FPS player who has some rather large wins in his back pocket. I finally paid attention to his stream while playing DB with him and realized, even after hours of play, he was still ADS’ing despite coming from games that don’t even have ADS. As soon as I told him to stop that he instantly got much better. It’s safe to say that even some experienced players might not realize just how good hipfire is even if they should know better. Some people are just oblivious and train themselves to use one thing and not explore others.
exactly
ADS should also be explored in the tutorial, and the emphasis on dodging explained as well. I’d love to see something like a slow-to-aim bushwhacker turret field that you have to get through by constantly moving.
[QUOTE=Szakalot;532127]exactly
ADS should also be explored in the tutorial, and the emphasis on dodging explained as well. I’d love to see something like a slow-to-aim bushwhacker turret field that you have to get through by constantly moving.[/QUOTE]
Remember the scrub in the E3 trailer ? I wish he was using ADS when Phantom hit him.
open beta will make proper stress testing possible.
Merc prices are unlikely to go down because, from what I understand, there will be a decent selection available, but not a crazy amount like some of these MOBAs out there.
They can’t just work for charity… and keeping the game patched, new map content, servers running, etc… that’s gotta come from somewhere.
I’d say the risk here is similar, though the opposite, of Evolve. Rather than an obscene retail price on release and convoluted DLC deployment plan… DB is pretty straightforward… if you want mercs faster, pay cash… if you can deal with playing what’s in rotation until you earn enough credits to unlock them… do-able. Either way, the client is free, and you can still have a good time if you’re at least half decent at FPSing.
The mincing middle ground might attract more people quickly, but it will also serve as a novelty until people jump back into the latest installment of their franchise-slavery only to complain about the good ole days of CoD4/BF2142. We’ve seen that happen too many times with promising multiplay games that are just dead.
Right now the pricing scheme actually makes sense… if you’re willing to invest 9.99 for a single merc, you’re going to be the kind of person that will get your money’s worth and keep playing the game. If you really want that merc, you’re going to play on double XP weekends/events, make an effort for those XP contract bonuses… and once you’ve unlocked mercs from what you’ve earned… you’ll not want to let that xp grind go to waste, nor will you make a rash decision to just throw 50k creds away on a merc you’re not groovin’ on.
The XP grind/emotional attachment is a psychological mechanic that has been thoroughly fleshed out and proven to work in MMORPGs. Mercs will work in this way because they’re entities, not just fancy “mounts”… or hats and crap like that.
this is still the biggest issue. Most of the other whine comes from games not being balanced.
People don’t cry P2W when they feel like they can make a difference. Atm. new players will pick skyhammer : great merc, powerful gun, but if you use ironsights and dont aim for the head, you are super slow and easy to take down.
They lose against mobile players that jump around them -> game must be P2W cause basic mercs ‘suck’.
Aura is also not easy to use at all, but at least she encourages passive/supportive play.
I guess stress-testing servers is one thing and the stuff that goes down in real life when you go live is just unreal. So, yeah, bad connection is horrible and needs to be addressed right away, but it’s so easy to say that that was avoidable ;).
The anti-cheat thing i must agree, it simply doesn’t do its job, as evidenced by ingame cheaters. It doesn’t annoy me personally that it’s there, though, other than slowing down the start of the game but every valid player it blocks from using is a shame.
The p2w subject i agree with what Bloodbite says. But it should also be explained to players better that all mercs are valid and you don’t pay to win. You pay for playing something different for a change.
I agree to all that, sadly… To me the important thing is the new players’s perception, even if wrong, like the p2w aspect. All must be done to remove the false feelings from new players to prevent deterring them from the game. Else the game won’t be a success and will remain confidential.
To be fair the review score prior to OBT was 76%, and it’s now 74%…
A lot of the negatives are coming from folk with less than hour playtime - most of which are typical ill-informed opinion from the vocal ignorant.
That said, i was disappointed in the performance issues last night - appreciate 6k players is a significant jump from the 1.5k in CBT, but it’s not like it went wildly beyond what could have been reasonably envisaged. That more than anything will put people off.
74 % is pretty good imo ,it’s like a Metacritic score of 7.5/10 to me
Below 7 there is a concern …
[QUOTE=Glottis-3D;530323]can we go back to close beta?
i like being Closed betatester =(([/QUOTE]
To be honest I’ve got to the point with all the Early Access, Alpha, Closed Beta, Open Beta that Devs should just fez up and say “here it is, it’s a working game, it’s a work in progress but crack on with it”.
If you look at TF2, it has changed significantly in the 8yrs since it’s release, not least by becoming F2P - should that have went back to Open Beta at each iteration?
The expectation that an open beta game should be perfect is quite baffling. The reality is that they needed to go to open beta at some point and frankly I think this version is fine for an open beta game. I’ve definitely seen a lot worse.
My favourite:
“Game looks great but the weapons are the worst firing guns in any game period. These so called mercenaries have never shot a gun in their digital lives. Game would be awesome if they toned down the spred. Even when you do controled burst you will hit maybe 1 out of 3-5 rounds if your lucky. Even shotguns miss at point blank range how the f does that happen idk. This game needs alot of work I say hold out until they fix it.”
I laughed for a good 5 minutes after reading this.