Yeah i would definitely have to agree with Inferno in a lot of cases here, the underlying message i am finding is that when there is a problem with core game play mechanics… instead of solving this problem by sorting it out head on, we are introducing a new feature to respond to it (creating a new problem and the existing 1 is still around but buried deeper down the list of things to fix).
My actual feeling towards this is the ECHO system. I feel like too much reliance on statistics to gather feedback from certain mechanics and then basing a solution on making these statistics balance out is what is occurring, rather than actually seeing the impact the change is having on the game.
[video=youtube_share;zYvMOpV2Rjs]http://youtu.be/zYvMOpV2Rjs?t=1m41s[/video]
Take the example in this video (1:41), the example used in the video says that we the players moaned about the number of times we had to reload in comparison with achieving kill streaks. Echo’s solution to balance out the statistics on the reload to kill ratio is to increase the ammo clip.
This isn’t the only possible solution - what about:
[ul]
[li]reducing the rate of fire[/li][li]increasing damage/head-shot damage[/li][li]Alter the spread creep patterns[/li][li]Alter the recoil[/li][/ul]Not all of these are better solutions but they can all influence the reload to kill ratio not just the ammo clip.
Also i don’t feel that secure on how the statistics are gathered as surely there are further influences on the statistics being fed into ECHO:
- The map design - obviously longer range maps will have higher reload to kill ratio’s while close quarter maps will have lower.
- The players being monitored are just bad aimers (there is quite a range of skill between players in the alpha).
- Then you have even further unreliability through the variation in performance for each member of the alpha… when some are struggling to achieve 30fps clearly they are not going to be able to achieve multiple kills when their game is like a slide show.
The result from all this is that the issue with the weapons aren’t necessarily addressed and the guns will balance out statistics for ECHO for now, but later on when further maps, players and performance issues are sorted surely the ECHO statistics will just change again. ECHO is a great tool for identifying potential issues in some aspects of the game, but i don’t think solutions should be based on trying to balance out the statistics for all aspects.
But later 
