back stepping...


(SumDrunkBum) #1

not sure where this post goes(hope this is right).

when back stepping a player should not run at the same speed and forward. if i run faster with knife out vs. rifle then i should when chasing someone back stepping.


(blamelessZuchinni) #2

Do you WANT Phantom to be completely broken?


(Ghosthree3) #3

I thought back stepping was already a bit slower tbh, haven’t exactly tried to do it much though.


(Gi.Am) #4

Back pedaling is slower then moving forward. Back pedaling just creates more distance between you and someone else compared to standing still so it takes longer to catch up (quite often long enough so you can kill them before they reach you).
Also not sure haven’t actually checked that, but it could very well be that a fast class can still outrun a slower one with backpedaling (or atleast be close enough to the same speed chasing in that case could take a while).


(Yak) #5

Please no, This would make fighting Phantoms even more impossible.


(Fatcamp) #6

but you cant shift run backwards so whats the problem? Plus im pretty sure you already run slower backwards in normal speed than forward? plus if you really wanna catch him up with a melee waepon which i guess is your point here is, so why dont u long jump forward and melee him?


(SumDrunkBum) #7

[quote=“Gi.Am;44774”]Back pedaling is slower then moving forward. Back pedaling just creates more distance between you and someone else compared to standing still so it takes longer to catch up (quite often long enough so you can kill them before they reach you).
Also not sure haven’t actually checked that, but it could very well be that a fast class can still outrun a slower one with backpedaling (or atleast be close enough to the same speed chasing in that case could take a while).[/quote]
sorry but i have tested with a friend and unless you sprint(cannot attack and sprint at the same time) the moving forward and backward are the same.


(Potato_Ladder) #8

Cause he doesn’t know how to?
I mean it’s the only thing I can think of.


(Gi.Am) #9

Really? with what mercs did you two tested that? Either way if everything else fails. Sprint/long jump till you hug their face and then attack, thats how everyone else does it. Or switch to your ranged weapons and simply shoot them thats how the pros do it ^^.


(SumDrunkBum) #10

wow this is a lot of arguing for me just reporting that back stepping is just as fast as forward… hmmm maybe you guys like debating but im posting just to let devs know of a possible problem.


(bontsa) #11

As a specified lurk only been around since the weeks of Open Beta, can already confirm this and greet you an “enjoy your stay”! :’)

Since I can’t test it myself right now, this discussion raised a question I haven’t even thought of trying yet; can you long jump backwards? Walljump sure is possible backwards.


(SumDrunkBum) #12

wow again this post is about BACK STEPPING SPEED and nothing else. not wall jumping not lunging not anything but BACK STEPPING SPEED.
and even in open beta devs fix things, or are you telling me this games perfect already and should be launched as is… if so then you have no worries i am sure the devs think so too. if not then you should understand that i am only trying to raise awareness of a “possible bug” either way ppl arguing this serves no purpose then your wanting to debate/argue/be pissy, ill assume the later(just my opinion)


(Fatcamp) #13

I just tried this out and i move around 10% slower. I recorded 3 videos in 30 fps on a map from one wall to another i just ran backwards later forward with proxy. and as an exampple with a knife i got 180 frames running backwards with hoffire out and forward i got 154 frames.

with knife out i got 170 frames backwards with knife out and 147 with knife out forward.

its not 100% correct beaucse a frame here and there can move abit but getting around 25 frames difference shows from my pov a difference in speed with backpedal and not.


(Gi.Am) #14

ok?

  1. Your first post didn’t indicate in anyway that you see it as a bug. So we (I) assume you have a problem with a mechanic and we give tips how to overcome those shortcomings
  2. If you want to report a bug there is a subforum just for that.
  3. It’s most certainly not a bug. Movement plays a big part in this game and having the forward and backward movement (and sideway) on a merc be the same is propably a design decision they made. Imo a good one. It means that if two similar mercs enter in a firefight they keep their distance i.e. one merc moves forward shooting, the other can move backwards shooting and the distance between them stays the same. If one wants to close the distance presumable to gain an advantage (melee, shotgun) they have to buy that advantage by stopping to fire and hitting sprint.
  4. It would propably be a bug if all Mercs are slower back stepping except 1.
  5. Its a discussion board people discuss things. Questions and anwsers may lead to follow up questions / Ideas you or someone else has and that’s perfectly fine. Personaly I don’t know wether you can backward longjump never tried it, maybe someone else knows.

(bontsa) #15

[quote=“Fatcamp;45271”]I just tried this out and i move around 10% slower. I recorded 3 videos in 30 fps on a map from one wall to another i just ran backwards later forward with proxy. and as an exampple with a knife i got 180 frames running backwards with hoffire out and forward i got 154 frames.

with knife out i got 170 frames backwards with knife out and 147 with knife out forward.

its not 100% correct beaucse a frame here and there can move abit but getting around 25 frames difference shows from my pov a difference in speed with backpedal and not. [/quote]

Any chance of uploading this video and sharing it? :>

[quote=“SumDrunkBum;45102”]wow again this post is about BACK STEPPING SPEED and nothing else. not wall jumping not lunging not anything but BACK STEPPING SPEED.
and even in open beta devs fix things, or are you telling me this games perfect already and should be launched as is… if so then you have no worries i am sure the devs think so too. if not then you should understand that i am only trying to raise awareness of a “possible bug” either way ppl arguing this serves no purpose then your wanting to debate/argue/be pissy, ill assume the later(just my opinion)[/quote]

Like Gl.Am said. Why is it such an issue if we discuss about backpedaling speed and features very closely related to that? You can’t expect that your viewpoint is the one and only and feature X is an oversight from devs and has to be changed. Nothing in this world just works like that. Even people with same viewpoint can add to the discussion. And everything is discussable here. Except my coffee mug, you shall not borrow it x[

About the raising awareness part, the beginning post disappears nowhere no matter how much posts are put under it. So anyone that picks up the thread sees exactly what OP’s opinion / initial idea is. And better yet, the discussion it arises, how would other players react so forth so forth. Which thread would you think will be more checked by anyone who has the ability to bring anything into developer’s knowledge? One with only merely 1 post or a long, civil multi-page discussion? So yes, discussing serves a quite good purpose if you think of it.

While back to original idea though. Especially since the release of Phantom, backwards speed should not in my opinion be considerably slower, since that manouver is 101 thing to save one’s pretty face from the 2 meter long Beyblade he possesses. Reason I asked about backwards longjump was exactly this; to be able to get away from his reach more efficently, yet requring a move that needs somewhat skills and reaction to execute.


(SumDrunkBum) #16

[quote=“Fatcamp;45271”]I just tried this out and i move around 10% slower. I recorded 3 videos in 30 fps on a map from one wall to another i just ran backwards later forward with proxy. and as an exampple with a knife i got 180 frames running backwards with hoffire out and forward i got 154 frames.

with knife out i got 170 frames backwards with knife out and 147 with knife out forward.

its not 100% correct beaucse a frame here and there can move abit but getting around 25 frames difference shows from my pov a difference in speed with backpedal and not. [/quote]

hmm rly… cuz i searched dritybomb running backwards/back stepping/ back peddling/backstepping/backpeddling and i got nothing… no frames, no testing, no nothing in all five searches. and even if that video did exists 10% would not nearly be enough… 30% on normal forward motion would be more fitting. just think of how fast you run forward compared to back stepping and you will see what i mean.
will i suppose you guys can discus all you want. if it was a bug though i would think it would happen intermittently, at least partial, but that is not the case and there fore i did not think it was a bug as much as something over looked.
this seems to be the general problem with gaming forums… every1 wants to share their ignorance. we should stop discussing and just let our opinions of glitches/problems/bugs(whatever) be known to devs and they will decide whats what. can you imagine for moment, as a dev, trying to weed through the thousands of posts that are just arguing over something hoping to find some useful information? it is a wonder anything gets fixed. so lets stop posting just for the sake of posting/arguing/debating and just give the devs our findings, after all that is what betas are supposed to be for.