ive made a forward spawn in my map, and the allies change spawn when they capture it, but i cant figure out what im doing wrong, the axis team doesnt change, anyone got an idea on what i should check?
Axis wont change spawn!!!!!!!
come on cant someoen help me, it has to be a simple problem but since ive never made one i dont know why its doing that
Ive also looked at the thing about the demo map Darkir made, it would help me, but i cant download it, i cant even find it on the site, it shows up in something else other then English, how can i get it?
I haven’t made a forward spawn so far.
Here in the forums someone has posted a script for a forward spawn.
You can also have a look at the oasis script for example.
Drakirs Maps ( Links taken from his HP http://www.drakir.tk ):
http://alenet.mine.nu/files/alleys_sourcemap.zip
http://alenet.mine.nu/files/steelplant2_sourcemap.zip
ive played that map before, but only once, its sort of what im hunting for, see i want to make a spawn point that once the allies get it its theirs, like in the siwa oasis, thanks for this though but i dont know what exactly to hunt for
Easy enough, you just alertentity (blob).
That will alter the current state of the blob from one team to another.
thats what im doing, ive told it to do that, but i cant figure out y the axis wont, and for some odd reason it doesnt say allies have captured the forward but i think i got it right in my script, i dont know what im doing wrong and i cant find a good tutorial, u have any?
Try this one:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=7950&highlight=spawn+capture+neutral
Take a look at the last post.
Well you also need to setautospawn for the axis, and I am not 100% sure atm because I don’t have Radiant installed, but there tends to be a glitch in spawning with the “startactive” or “invulerable” spawnflags on the spawn entities. You may wanna look at those and see if they need to be tweaked.
I believe the correct way to do it would be to have your Axis Secondary spawn as “Startactive” and in your game_manager disable it (the secondary spawn area) before the map starts, then once they capture the flag or whatever you got it doing, you wanna enable it. (alertentity)
im lost lol, im still a big noob at this stuff and i dont know diddly sqat about spawns, i just copied the keys from a german movie lol, i did the same with the script to, then i just changed what looked like was the main spawns to my main spawns and what was teh secondary spawns to my secondary spawns, there is alot of thigns i dont know about it and thats what i need a tutorial or a ex .map of, i could probably tell u what all i got and maybe u could spot the problem, do u got aol or anything
You can pm me your script, just make sure it’s detailed in telling me what’s what. (i.e. If it is a spawnentity you got a comment saying //Axis Primary Spawn)
Or you can come to our IRC room: #Lang on gamesurge, I will be more than happy to help you out.
thanks nUllSkillZ, i didnt see that post there for the last couple of days, thanks, ill look into it
nUllSkillZ, thanks that map solved all my problems, but created some new ones lol, i noticed on the example map the axis and allies had the little flag symbols on the command map area, even though it was just a yellow and black sqaure, how do i get mine like that so the aixs could get their origianl spawn back?