I’m curious about what AxialTextureArbitrary does (select a face/some faces and hit shift+U too see it). I’ve tried an awful lot of things trying to figure out what the deal is with this command, and still have no clue - the only thing I found had any effect was hitting tab. Anybody know what this does and how to use it?
The name seems to imply an arbitrary version of AxialTextureByHeight/Width, which could be a useful tool in the struggle to get textures to do what the heck I want.