automatic func_door


(stealth6) #1

Is there a way to make a func_door work automatically?
I tried just attaching it to a trigger_multiple, but then nothing happens.

I know it’s possible with scripting and script_movers, but I was wondering if there is an easier way to achieve the same effect.


(shagileo) #2

Hm, works fine with me with the following:

Create func_door (of course with corresponding origin brush)
give following values:

Then create a trigger brush and make it a trigger_multiple.
Give it the following values:

Make sure the trigger_multiple has a large range, so the door has the time to open fully when a player activates the trigger

(note: I took these values for an example, you can edit the names of course)


(stealth6) #3

Seems I overlooked the key setting, the door was locked for me. When I put it to 0 it worked :slight_smile: thanks!