Only changed the ones under SGUIHUDPlayer[left][/left]
[ShooterGame.SGUIHUDPlayer]
[spoiler][left]NativeHUDResolution=(X=1600, Y=900)
ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA=“ChatInput”), Skew=0)
ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA=“Minimap”), PixelOffset=(Y=-40), Skew=0)
IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA=“DeathInfoCard”))
GameWaveTimerPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=100, Y=0), Skew=0)
ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
ObjectiveClockPosition=
ObjectiveProgressionNotificationPosition=
ObjectivePosition=
ExpCounterPosition=
GameplayNotificationPosition=
MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=0, Y=0), Skew=0)
WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA=“PlayerHealth”), PixelOffset=(X=15, Y=34), ShadowOffset=(X=1, Y=1), Skew=0)
AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA=“PlayerHealth”), PixelOffset=(X=-256, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(X=-0, Y=240), ShadowOffset=(X=1, Y=1), Skew=0)
ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA=“BadgeNotification”), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA=“Objective”), PixelOffset=(Y=-2))
CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
MaxNumHitReticules=16
MaxNumConsoleMsg=10
MaxConsoleMsgTime=-1
MaxConsoleParentDisplayTime=8
ConsoleMsgYBufferHeight=1
MaxNumObituaryMsg=16
MaxObituaryMsgTime=8
ObituaryMsgYBufferHeight=1
m_bEnableHudShake=true[/left][/spoiler]