Can we get back the old function where high pingers (200+) will be automatically kicked? Sucks when you have 3 or 4 of them on your team.
Auto kick high pingers
This is where community driven servers come in. People have always modified server rules, my favourite TF2 servers had a hard ping limit of around 250, after 10 strikes of exceeding this (Every 20 to 30 seconds between strikes) you would be kicked until you could fix it because it ruined over player’s experiences of the game.
My ping hops there to 300 for 3 - 30 seconds when it does that… And I should be kicked for being above 200 ping for stupid 30 seconds?
I would instantly stop playing DB because that would drive me crazy…
Ofc, it isn’t every game or something… but would be every 5th game (even if the servers were alright)
But those strikes, which @LifeupOmega mentioned are better way of handling it.
Anyways auto kicking like instantly… never.
Community-driven servers are the shit, especially if the admins are butthurt to the max and kick you for every little fart.
Also why is http://puu.sh/lFPXu/039958acb9.png censored?
You can ask them (politely) to play on a server in their region… or YOU can go to another server 
Abbadon
Abaddon
Since I’m from South America and we don’t have that many servers to play, most of us are joining other servers to at least play a bit, and that’s where we get these 200+ ping, sometimes it goes under but not always. I do not agree with that.
Believe me, playing with ping makes it harder, not easier.
A lot of the Asian servers get full pretty quickly, so I move to US servers. I may have 200-ish ping sometimes, but that doesn’t cause any stuttering or lag for me.
[quote=“Abbadon;118115”]You can ask them (politely) to play on a server in their region… or YOU can go to another server 
Abbadon
Abaddon
[/quote]
So why am I forced off MY REGION when these other players should just wait like normal people? Not only that but having players on your team that function as unreliable meat shields and objective capturers is not great for the game.
Oh believe me I’ve accidentally been on Asian servers before, with around 170ms. It’s terrible, not exactly unplayable, but still unenjoyable.
Ridiculous playing with 600 ping players. I think 300 is a very lenient number to start kicking people. Bring back maxping like you had in ET, but hopefully it will function good enough to actually be used and not kick people for connecting.
I had a guy today with 600 ping on the team talking about how he uses satellite internet, oh well… he shouldn’t be playing first person shooters with satellite internet. He could move or tether his phone if he has no other ISP options.
These players are very disruptive to game play and warping all over the place as well as hardly contributing to the team. Interesting enough, it’s often a vassili who’s playing with such ping… pretty funny considering almost all vassilis are terrible and have 0 logic or gamesense.
For game like DB players with pings around 200ms is alredy seriously pushing it(and i mean seriously seriously seriously). Anything above that should either be moved into own server or kicked outright.
The fact that you can outlag your opponents dont make you pro, it just makes a lamer who benefits from DBs idiotic client-sided hit detection system.
The squeaky wheel gets the oil. If all of the players continually ask for one thing, will the developers always ignore us? I mean, I know Nexon HATES custom-servers of any type coughMaplestorycough, but that doesn’t mean we can’t be right in expecting them to listen to us… or at least annoy them by asking again and again. Community run servers are something that could bring in and keep a whole lot of players, similar to games like CSS/1.6 or that one CoD game that got popular on PC, and they could definitely be an improvement on the current situation. Proper implementation and monitoring could keep down any “farming” servers that may potentially break the current credit and case system.
On topic, however, I would appreciate an autokick for players over 300. I know that the guy playing at that ping isn’t having a good time, because it’s really hard, but the people playing against him are also not having any fun. Being completely around a wall and then dying because the guy is an entire third of a second behind you feels incredibly wrong. Really, the best way to fix the problem would to introduce more servers in different locations. As someone from Texas, there are very few servers I can get a consistent <80 ping on (which I know isn’t that high, but 100 ping can hamper gameplay in DB), as they’re all East or West with none in between. I would personally love to see some Dallas servers.
[quote=“Halosheep;124564”]Proper implementation and monitoring could keep down any “farming” servers that may potentially break the current credit and case system.
[/quote]
Proper implementation would require a lot of manpower poured into development of appropriate software for player-run servers. And im not sure that small(ish) team in SD has resources for it.
And monitoring means a lot more staff to be hired to keep an eye on all those servers that will popup here and there. That implies additional investment with little to no return.
If there will be a player-run servers, then they would be completely separated from official servers/databases in terms of any type of data exchange.
[quote=“Dirmagnos;124432”][quote=“UnaSalusVictus;124320”]
ROFL, yet, at 230ish ping, i was in the top 3 of the server(not just my team) 4 games in a row last night…you can adapt to higher ping, i would say over 375 for any extended time would be worth considering a kick, but doing this is bullshit if there are no servers some people can play where they have low ping, im not going to wait 45min to get into a US server i will play another game…and the auto-join is NOT very effective(more times then not i have to manually join when players drop…again BS…
[/quote]
The fact that you can outlag your opponents dont make you pro, it just makes a lamer who benefits from DBs idiotic client-sided hit detection system.[/quote]
Doesn’t work that way, if your ping is high you will have cases where you hear the hitsounds when your opponent has just a bit of HP left but you die soon after and don’t get the kill because the server registered your death before your hits.
I played against a guy some days ago who constantly had 988 ping. For 7 minutes.
[quote=“Dawnrazor;124660”]
Doesn’t work that way, if your ping is high you will have cases where you hear the hitsounds when your opponent has just a bit of HP left but you die soon after and don’t get the kill because the server registered your death before your hits.[/quote]
Im not quite sure how it all really works. Normally i would say that its exactly the other way around, since after they made hit detection client-sided i constantly have encounters with me hearing constant jingle of headshots landed and putting half a clip into some dude, who then simply kills me and walks away with half of his health. All while i have ping of 20 and hes 70. Logically with those fairly low pings it shouldnt be a problem, so theres either something fishy with hit detection or theres a lot of exploits regarding those things, due to shear amount of those occurrences(that i find hard to believe, since it would imply complete lack of interest regarding networking optimization of SD part).
[quote=“UnaSalusVictus;124692”]well, as i just showed, it failed with the same results every time 6 players total 5 yes, 1 no, failed, over and over, (every time the vote could be started somebody started it)
so explain that please, mr.smartypants
[/quote]
Since when are 6 people 100% in a 8vs8 game? It didn’t pass because you need to get over the shown number and I believe someone mentioned one vote must be from the other team. And if more people vote no, you need to get further.
If only 5 out of 6 needed voted yes, sure it doesn’t pass.
It was probably a 8vX, and most of people simply didn’t vote. Like always.
I got votes passed with 4 needed votes and 9 or 10 (for teamshuffles), so it isn’t broken or not working in any way.
P.S. The first no is the kicked player itself.
P.P.S I believe you don’t want to get punished further than now. Therefor I ask you to minimize the namecalling.