Auto clickers


(Fuze) #21

We’re not saying it turns it into a literal automatic weapon, rather an auto-clicker allows you to operate it like an automatic weapon by holding down your mouse instead of clicking in set intervals.

[quote=“Kroad;32396”]the autoclicker doesn’t make the br shoot any faster than a human would make it shoot, I can shoot it at max firerate easily enough.
To shoot at max firerate with a br16, you need to click once every 0.483 seconds, which is most definitely achieveable (not perfectly of course, but close enough that it doesn’t matter)[/quote]

Yes, it very much does. If you click, wait, click, wait, click, wait, etc etc etc, you’re not achieving it’s maximum dps. Also, you’re able to avoid accidentally clicking before the proper interval, thus making you waste time and clicking again. As for you saying that it’s close enough and doesn’t matter, it matters when you achieve it’s maximum dps potential by unnatural means and avoid any mistakes from clicking too soon or too early.

You can’t circumvent it, you can just use it to it’s max potential, with unhuman consistency.

[quote=“Kroad;32396”]the autoclicker doesn’t make the br shoot any faster than a human would make it shoot, I can shoot it at max firerate easily enough.
To shoot at max firerate with a br16, you need to click once every 0.483 seconds, which is most definitely achieveable (not perfectly of course, but close enough that it doesn’t matter)[/quote]
It’s definitely possible to click that fast, the problem is if you click every 0.482 or under you add a massive wait time before the next shot. Which happens fairly frequently, if it doesn’t you’re consistently firing too late.[/quote]

Correct. They are under the impression that we are trying to declare that the weapon actually fires faster than it can, but as you’ve explained, it’s being able to fire the weapon at its maximum potential without human error, thus achieving its maximum firerate. In other words, it’s not about the weapon firing faster, rather the human behind it firing faster.


(Eddie) #22

[quote=“Fuze;32390”][quote=“peppyFarmer;32389”]@Fuze To be clear, hardware mouse macros are done with the help of software part which comes in the mouse bundle.

@Ghosthree3 I was shooting pretty fast, but i was missing a LOT more than i could hit. I dont see why people are raging about a macro ![/quote]

Alright, so you’re using a macro to make an auto-clicker. That makes more sense. As for not hitting, Dirty Bomb auto-clickers will generally engage at close-mid range to compensate for crosshair bloom. Here’s an example of someone abusing a self-made, macro auto-clicker in CSGO:

Skip to 1 minute to see how this greatly improves his time to kill.

Yeah but that’s not Dirty Bomb is it.

However i actually went an tried this out myself (ON dirty bomb)

With the Br-16 i felt no difference really
If you click fast enough that is
My mouse was doing around 100 clicks a second (Didn’t want to make it too high)
Myself clicking is a lot less than 100 a second but still i felt do difference in the fire rate.

Might make a video showing this actually.


(scrub_lord) #23

You can’t circumvent it, you can just use it to it’s max potential, with unhuman consistency.
[/quote]

Oh god not this again… I come from a game where none of the weapons had a queue for non-automatic weapons, yet players could still hit near cyclic fire rate consistently. It’s just a rhythm you get used to after using the weapon so much. It was quite annoying that any competent player using a semi-auto weapon would always be labeled as using a macro.

As far as I can tell, there is a small queue for the BR16’s bursts; you can left click just before the actual fire rate and the game will still shoot the next shot. I can just spam left click and get the same results as a macro.


(Ghosthree3) #24

[quote=“scrublord;32443”]Oh god not this again… I come from a game where none of the weapons had a queue for non-automatic weapons, yet players could still hit near cyclic fire rate consistently. It’s just a rhythm you get used to after using the weapon so much. It was quite annoying that any competent player using a semi-auto weapon would always be labeled as using a macro.

As far as I can tell, there is a small queue for the BR16’s bursts; you can left click just before the actual fire rate and the game will still shoot the next shot. I can just spam left click and get the same results as a macro. [/quote]
If you say so. In that case you’re for auto clickers then? Should we just make all the weapons automatic so players don’t have to bother scripting?


(lemonLugnut) #25

Burst-Fire Weapons are weapons who deserve better Stats because of the higher learning-curve and also the “harder” way they are to use.
“autoclickers” (i hate this word so unbelievable much) are just spamming commands but you can get the same rate (not exact) by practice. It’s not really a great mud to report players or something because of that. There has to be a way of proof wich is just given if they got logs about the inputs. If they are the same or are the same in a loop (because yes you can customize with random numbers so it’s not the same all over) you can confirm an “autoclicker”.

€: Wow i got my name aquired! :hushed: 8)


(scrub_lord) #26

[quote=“Ghosthree3;32445”][quote=“scrublord;32443”]Oh god not this again… I come from a game where none of the weapons had a queue for non-automatic weapons, yet players could still hit near cyclic fire rate consistently. It’s just a rhythm you get used to after using the weapon so much. It was quite annoying that any competent player using a semi-auto weapon would always be labeled as using a macro.

As far as I can tell, there is a small queue for the BR16’s bursts; you can left click just before the actual fire rate and the game will still shoot the next shot. I can just spam left click and get the same results as a macro. [/quote]
If you say so. In that case you’re for auto clickers then? Should we just make all the weapons automatic so players don’t have to bother scripting?[/quote]

I’m not for them, but I don’t see them as being much of an issue. As long as none of the weapons have some insanely high rate of fire, then it is easily reproduced normally with practice, not to mention the person who decides to play without a macro has more control over their weapon.


(insightfulHelicopter) #27

I don’t understand the people who say “it’s okay because it’s possible to do it without macro”.
So if I follow this logic, I can use an aimbot that shoot head 75% of the time, because some players can shoot head 75% of the time? If it’s possible to do it without cheating, it’s not considered cheating anymore?


(Ghosthree3) #28

No they don’t. Aiming while clicking rapidly is far harder than just aiming.


(scrub_lord) #29

[quote=“insightfulHelicopter;32458”]I don’t understand the people who say “it’s okay because it’s possible to do it without macro”.
So if I follow this logic, I can use an aimbot that shoot head 75% of the time, because some players can shoot head 75% of the time? If it’s possible to do it without cheating, it’s not considered cheating anymore?[/quote]

Nice logic there dude. Comparing two completely different inputs.

Tapping LMB at the right time becomes second nature after using said weapon so much; requiring next to no thought process unlike aiming at a player which needs constant adjustment and reaction.

Is it okay to use macros? No, but it isn’t as big as a problem as you guys make it out to be. It’s not giving players some massive edge over you. If you have problems clicking LMB and moving the mouse at the same time, then that is pretty sad to be honest. I never knew clicking LMB was so difficult for people. Just practice with the weapon for awhile and you’ll understand where I am coming from.


(Ghosthree3) #30

No one ever said it was as bad as an aimbot or anything.


(ThatRandomGuy) #31

Im just amazed at this thread. Players making a big fuss over a macro. Somebody even posted that macro was compensating bloom. If the so called ‘autoclicker’ compensated bloom, then by no means that aint a macro. Its a cheat and it should be considered a cheat and player should be banned.

As for macro, its just annoying as aimbot if its in the hands of a pro player ! And there is nothing that can stop a player from using all / any sort of unfair tactics to gain unfair advantage over another player.

Today i found a player who used a special kinda macro,everytime…every single time he clicks the LMB, his char would jump and shoot. It was a medic with shotgun, he would jump per clicks…The sad part was that he lost, and called me n my team mate cheaters…
I would actually post a video of me using the same thing…but the sad part is…i cant use shotgun for shit ~.~…

Macros doesnt make you pro, your skill does…


(Gi.Am) #32

Fast clicking, tracking and compensating recoil at the same time takes skill and practice. Software that does this for you (even partially) is a Cheat simple as that. Wether it is detectable or not doesn’t even matter. Gaining an unfair advantage through technical means that are not part of the game is cheating (otherwise it would be an exploit).

On the burstfire rifles it doesn’t make that much sense tho. Since their fire delay is way below the limits of normal clicking speed. They don’t bloom and have fairly mild recoil.
But if you have problems handling them and instead of practice you decide to use a tool you are cheating.


(JohnzBallad) #33

Please, dont ban Razer Synapse. I’m not saying this because I use macro for playing. My whole life is in it.


(triteTongs) #34

All these words and but no in-game dirtybomb videos…

Really giving yourself a great argument that they were using ‘autoclickers’


(Ghosthree3) #35

[quote=“triteTongs;32637”]All these words and but no in-game dirtybomb videos…

Really giving yourself a great argument that they were using ‘autoclickers’[/quote]
This thread was never really about individual people. But thanks for sharing.


(Dirmagnos) #36

[quote=“peppyFarmer;32510”]
As for macro, its just annoying as aimbot if its in the hands of a pro player ! [/quote]

“Macro” and “pro” are mutually exclusive terms. Any moron can use a macro that would give him an edge, dosnt make him a pro.
Its essentially same as using hacks, since they do the same things.


(scrub_lord) #37

[quote=“Dirmagnos;32802”][quote=“peppyFarmer;32510”]
As for macro, its just annoying as aimbot if its in the hands of a pro player ! [/quote]

“Macro” and “pro” are mutually exclusive terms. Any moron can use a macro that would give him an edge, dosnt make him a pro.
Its essentially same as using hacks, since they do the same things.[/quote]

Any moron can use a macro and still miss the majority of their shots and have bad awareness.
Any moron can use an aimbot and win nearly every gunfight.
Any moron can use a wallhack and gain complete awareness.

See the difference? Macros don’t make bad players better unlike hacks.


(Ghosthree3) #38

[quote=“scrublord;32806”]Any moron can use a macro and still miss the majority of their shots and have bad awareness.
Any moron can use an aimbot and win nearly every gunfight.
Any moron can use a wallhack and gain complete awareness.

See the difference? Macros don’t make bad players better unlike scripts/hacks.[/quote]
No but it makes players better, period.


(D'@athi) #39

Yep it does make them better, even if it doesn’t work as a no recoil this time.
Not having to press the mousebutton for every single shot, and thus not unwillingly moving your mouse a tiny bit while moving your finger, makes them better.

Let alone the argumentation in this thread. “It’s an artifical help, but it doesn’t really help, so it’s no cheat, thus I should be allowed to use it, because… ehm… it doesn’t help?” < schizophrenic disorder anyone?


(lavaJukebox) #40

We should get a GM or dev to explain which is allowed and which will get you banned.

I dont think anyone gets banned for using the macro functions that come with a gaming keyboard or gaming mouse, this is very popular in gaming hardware and it basically means anyone with a gaming mouse/keyboard will get banned.

i think people get banned for using autoscripts and macroscripts.