I have hardly ever died to a nader… After the first 6 shot spam it take a long time to get back up to 2 or 3 rapid fire shots… Naders are an easy target…
Back to Aura:
Her heal station is a little OP and something like Pix suggests might work.
What I would suggest: Lower the heal rate slightly and thats all… The next patch we are going to get is going to have balance tweaks to the guns. I feel that recoil might come back down a little and or some type of recoil recovers… The more accurate the gun the easier it will be to straight up wreck her heal station… 7 - 10 Stocker bullets into the Heal Station and then move on to Aura… Right now 7-10 Stoker bullets feels like you are holding onto a canon and shooting a little HP station at mid range makes me feel sea sick…
Yes the heal station pumps out a ton of HP… BUT it is also a little box on the ground.
The bigger question is when will the gun recoil, ROF and Damage be right to Destroy the heal station and then how much HP do you give the heal station its self… Sort of feels like Fall off damage can have a part in this…
Have you have tried to shoot a turret that is long distance with or with out iron sight? SMG’s you put the entire clip into it and stoker are you pressing and tapping and stoping and a little more then half a clip in and it finally goes down… Its like that was a lot harder then it should have been…
Same goes for Aura’s heal station… OK maybe a half a clip at far range is right… Seems excessive but lets use that for now… Close range could be 3 to 5? OR the amount of HS it takes to kill a 100 HP merc?
Its all about balance… Imagine if the heal station got knocked out with 3 bullets like above… People would QQ! They would say this merc is useless… Just blow on the heal station and it falls over…
- I have suggested that the turret, ammo and heal station have an eye, power-supply or a target on them that acts like a HS… Something on the station that the person needs to aim for to knock it out… Outside the target it would be like a body shot… This would make people aim and also give awareness that **** they knocked out my heal station fast with perfect aim…
Conclusion:
#1) Lower HP out put just a little!
#2) Create a Target, eye or Power Supply that acts like a HS
#3) Balance
Close Range AR (Target 5 Bullets)
Close Range AR (Non Target 10 Bullets)
Close Range SMP (Target 10 Bullets)
Close Range SMP (Non Target 20 Bullets)
(Works out to half a clip on some guns)
With the Fast ROF this isnt actually that much…
You get the drift?