I realise Auras healing station is still a massive issue right now. The healing output on it is crazy and it can be augmented as well. I also know the arguments about the right mercs can clear it with a well placed grenade etc.
What I don’t understand is why it’s able to take so much damage, sometimes it feels harder to destroy than the EV. We will have to get proxy to plant C4 at it. Reduce it so it takes a couple of hits to destroy. This will make it a tactical fight, destroy the station then start with the people wo were stood on it with near invulnerability.
This will also make Aura players think about where they are placing the station rather than just throwing it down any old place
It’s not always obvious where a healing station is, if you walk round a corner and there is one down it shouldn’t mean insta death.
I think we all feel the healing rate is too high but during yesterday’s game time I only realised just how much damage they can take. Maybe it’s just my perception?