To the first response, to that I say the problem isn’t Sawbonez, it’s Aura. Her healing station should be like dispenser, a fall back area, not an offensive healing tool. Or at least that’s how it should be, Aura right now, with her healing station can tank damage and heal people rapidly. How it works needs to change, a simple delay in healing while taking damage or a slower heal rate would be fine.
And to the second, yes it is a debuff, cause right now there’s no other way to deny a revive except a direct explosive, a sniper headshot, or the knife. Think of how many things fit the bill…very little.
When you kill someone and you aren’t in range to knife them, it’s basically double their HP. So if I killed a Fragger, 150 HP to kill, 150 HP to finish.
How is that fair in a scenario where I killed someone at medium range, I run to knife them, only for them to get revived and now I am in a 2 v 1 fight I can not win. That is bullshit, I got the kill, I should at least be able to deny a revive on headshot, or have to only deal a tad more damage, 50% of their health, to finish them.