Aura too OP


(beigePommel) #1

Please nerf or remove Aura completely, since its healing station skill is way too overpowered and requires no skill at all. Especially with shotgun this class is just easymode.


(CCP115) #2

Again, another first poster complaining about an OP merc.

Please, please, please realise that if you are going to complain about someone needing a nerf or buff, have reasons, lots of backup, and not be your first post. I can’t even take you seriously.

And no, Aura is not OP, she can be one shotted in the body by a Vassili, and 80 hp is piddly. Honestly, I don’t like this phrase, but ‘get good’ is literally my only advice.


(Benzi) #3

[quote=“extravagentBypass;27440”]Again, another first poster complaining about an OP merc.

Please, please, please realise that if you are going to complain about someone needing a nerf or buff, have reasons, lots of backup, and not be your first post. I can’t even take you seriously.

And no, Aura is not OP, she can be one shotted in the body by a Vassili, and 80 hp is piddly. Honestly, I don’t like this phrase, but ‘get good’ is literally my only advice.[/quote]

Sorry, but you’re completely wrong. Just because she can be one shotted by a sniper doesn’t mean she is balanced. For one she can put a medic station behind cover and go in and out of it for ages until she dies. Two she can revive a whole team in a matter of seconds. I got a triple kill and Aura revives the first guy I killed and he killed me and then revived the rest.


(Mr-Penguin) #4

Just give a regen nerf after you take damage and a 5 or so second recharge on the defib. That’s all we need.


(Szakalot) #5

[quote=“Benzi;27472”][quote=“extravagentBypass;27440”]Again, another first poster complaining about an OP merc.

Please, please, please realise that if you are going to complain about someone needing a nerf or buff, have reasons, lots of backup, and not be your first post. I can’t even take you seriously.

And no, Aura is not OP, she can be one shotted in the body by a Vassili, and 80 hp is piddly. Honestly, I don’t like this phrase, but ‘get good’ is literally my only advice.[/quote]

Sorry, but you’re completely wrong. Just because she can be one shotted by a sniper doesn’t mean she is balanced. For one she can put a medic station behind cover and go in and out of it for ages until she dies. Two she can revive a whole team in a matter of seconds. I got a triple kill and Aura revives the first guy I killed and he killed me and then revived the rest.
[/quote]

Aura is fine - just have to learn how to counter her. Same is true for any merc in the game, they all have dirty tricks up their sleeve.

the only character people don’t complain about is Arty.


(elatedStyle) #6

Dont think Aura herself needs a nerf, maybe make it so her healing station is only half as effective on her but even then a fragger can just kill her and her station in 1 grenade

The one thing i do think is that Revives in generally need to be nerfed, its pretty ridiculous that medics can just defib over and over with 0 cooldown.

I think they should make it so that a single medic is not capable of reviving the same person twice within say 5-10 seconds, or just add an overall 5 second cd to the defib although i feel that may be to much since then they wont be able to revive multiple people


(whimsicalRenegade) #7

aura healing station shits all over sawbones medpacks. The only way you think it is ok is you main aura.


(Kalbuth) #8

All it takes is 1 grenade… There is counterplay for every merc in this game, ok, it’s not the merc you may have just at the moment you face a camping Aura, but there is a counter.
Don’t expect every merc to be the hard counter, though


(lustrousTuna) #9

The Heal Station could be given the balance of the tf2 medic as they nefed to medics medi gun were it only heals at 40% speed when being shot at and full 25 seconds after your not being hurt were they cant just stand there and tank it as they did the same things to the engineers supply station cause with some quick well placed shots in tf2 you can kill a heavy being healed by a medic or stations quickly

And the defib pads could be given a 3-5 sec cool down so they can’t be spammed as they take time to charge in real life anyways and note it is bull that it take a full clip or grenade to destroy a Heal Station