[QUOTE=chippy;522360]I guess one of the issues is also the fact that right now there aren’t that many mercs available, which leads to more people picking and using aura. While the healing station was pretty annoying earlier as well, the fact that all mercs was available lead to us not having to face two or three Auras as often as we have done in these tests.
I’d still like to see what it would do if it healed in bursts rather than continous healing.[/QUOTE]
True but in COMP/Ranked teams will find the combinations of Mercs to win.
Example White Chapel we could have 5 stokers frist stage and then once the EV is past that ramp by the church we could have 1 stoker 1 fragger and 3 aura’s.
Train Defense stage 2 we could have see 2 aura’s and 3 proxys…
People are going to find the best and most OP merc combinations especially if there is not merc limiter/drafting…
If the other Mercs arent strong enough to counter then this game might only last a year because everyone will just go those OP combinations. This is a much different game then LOL… This is basically a weird version of ET and even in limited ET people did crazy things. Epic mortors and Rnades and Panzers and Standing MG’s but this will be taken to another whole level in DB…
Imagine QCON Finals when TeamBlaa goes 5 proxys with 10 total mines and quick plants. (Train or Terminal)
Imagine QCON Finals when TeamBlaa goes 3 Rhinos and 2 aura’s on Underground stage one!!! Or flip that if defenders go 3 stokers and 2 proxys.
People will find the best combinations and this might make the game boring to people… Remember the best shot does “not” win in this game most of the time…