Augments for snakes like me


(JJMAJR) #1

I have been thinking of a few ideas for a game I’m designing myself. But then one of those ideas I thought would be really cool to see in this game.
[spoiler]The idea that I developed for my own game was this:
Bouncer
(Most of its unlockable bonuses are resilience-based abilities)
Starter ability: Compact Evasion - 1/2 animation time between crouching/crawling/standing; increased speed while crouch-walking; abilities that are activated by crouching/crawling/standing/being still remain active for 1 second after their criteria becomes invalid.

The type of game I was designing was a third person shooter where all abilities are passive/triggered, not activated by a keypress like in Dirty Bomb.[/spoiler]
So I thought of this:

Lay Low
+50% speed while crouch-walking.

Heck, I’d say that crouch-spammers would love this kind of ability.
As well as teabaggers.
The Bouncer’s going to be the teabag class, isn’t it?

I also had developed an idea for an augment for players like me, with sensitive hearing and wanting to be able to make the most of it, but…

This noise makes it hard for me to hear everything else over the noise of my own gun. So I thought “hey, I might actually find a silencer to be powerful as F***!”

So…

Silencer
Your gunshot noises (both primary and secondary) are severely reduced.

Finally, I want several builds with Big Ears and Silencer. That would be awesome.


(hoyes) #2

Yes to all of them. I like these ideas, though they would have to put big ears on the same amount of cards as silencer. Bouncer is interesting, i mean.i do not know how viable it would actually be but. Teabagging.


(Szakalot) #3

i would really dislike crouch-spam to be any faster.

Crouch-walking being faster - guess thats okay, but sounds fairly useless tbh.

Imo more interesting augments:

  • ability to crawl when incapacitated
  • harder to gib (10-20% more gib hp)

Silencer sounds good, better yet:

  • teammate gunfire (yours included) is more silent, while opponent’s remains the same.

(JJMAJR) #4

[quote=“Szakalot;198337”]i would really dislike crouch-spam to be any faster.

Crouch-walking being faster - guess thats okay, but sounds fairly useless tbh.

Imo more interesting augments:

  • ability to crawl when incapacitated
  • harder to gib (10-20% more gib hp)

Silencer sounds good, better yet:

  • teammate gunfire (yours included) is more silent, while opponent’s remains the same. [/quote]

Lay Low
[spoiler]Lay Low should be really useful for maps with crouch-walking areas. Too bad there’s so few of them. But, the ability would be extremely helpful for players that long-jump and for players that are able to press the crouch button to mess up an enemy’s aim.

Also, if you were talking about the idea that I want for my own game, then rest assured that it won’t be put into Dirty Bomb. Also, crawl-crouch-crawl animations would obviously be very long compared to crouch-uncrouch animations…

Oh, and I like the idea of the ability to crawl or resist being gibbed while down, because I suggested parts of it myself as a replacement for Try Hard.

I think that would be awesome if it was a passive for a specific merc though. Like Nader, considering her role as “easier to revive Assault” due to her suicide bomb attack.[/spoiler]

Silencer
[spoiler]I don’t really like the idea of having the gunfire of all teammates be silenced for your ears only.
Firstly because that hearing teammates shoot would be helpful in identifying danger that your teammate detected.
Secondly because that I would like a silencer to be useful against enemies as well as friendlies.
Thirdly because that reduced gunshot noises could be helpful against your enemies.
Finally because that it would not make any logical sense for all your teammates to have silencers when only one of your team has the silencer augment.[/spoiler]

I also thought of this:

Stopping Power
Headshot damage dealt is increased by 10%, but body shot damage is decreased by 10%.

This obviously should be applied to a select few weapons. Like pistols, shotguns, the MK46, Blishlock, or the Hochfir. Because those weapons aren’t that powerful (for their classes) or in some cases don’t synergize with them.


(Tanker_Ray) #5

[quote=“Szakalot;198337”]

  • teammate gunfire (yours included) is more silent, while opponent’s remains the same. [/quote]

We’ve got this patch last update, so I would say deleted Big Ears is now doing the same thing.

Gib HP increase sounds cool.

120 XP when finishing Rhino. That’s SWEET.


(SweetGenocide) #6

Love the augments, i’ll try doing one also <-<;

Speedy

Speed is increased by 3% when out of combat.


(Szakalot) #7

how do you define ‘out of combat’?


(JJMAJR) #8

Most likely the time it takes for the player to regenerate health without the use of an ability.

I don’t like the augment idea. Feels a bit strong to me.


(SweetGenocide) #9

Most likely the time it takes for the player to regenerate health without the use of an ability.

I don’t like the augment idea. Feels a bit strong to me.[/quote]

3% isn’t really that much, and remember an it was just an idea.


(JJMAJR) #10

[spoiler]I thought of something gimmicky, fun, and maybe somewhat cool, but I think it should be a passive ability for something like a fire support.

Bribery
Whenever another player uses a support ability on you, that ability’s cooldown is reduced by 10%. Doesn’t synergize with healing stations or ammo dispensers.

I originally thought “what if that was an augment” but then I decided against it.

Hey, it would be like the Phoenix of Fire Support classes! At least in regards to a radial healing ability.[/spoiler]

[spoiler][quote=“SweetGenocide;198726”][quote=“JJMAJR;198713”][quote=“Szakalot;198654”]how do you define ‘out of combat’?[/quote]

Most likely the time it takes for the player to regenerate health without the use of an ability.

I don’t like the augment idea. Feels a bit strong to me.[/quote]

3% isn’t really that much, and remember an it was just an idea.[/quote]

Don’t protect your ideas by saying “it was just an idea” because it makes your point look even less valid and well-thought-out. It’s like saying that you don’t care about what other people think of your augment, and honestly, I do have reasons as to why it would be overpowered.

It would be a must-have for almost every character because of the fact that it triggers automatically upon spawning. This means that with the augment players would be able to move to attack/defend an objective faster than another character of the same type.

This doesn’t sound like much, but it is extremely strong to be able to advance your front lines by 10 meters more than usual. That’s like a free 2 seconds of repair time.

And if you do the math right then you would find that .975*1.03=1.00425 and therefore even if it was on things like the Katana, you would still move faster than the Combat Knife.

It could be a good idea to implement the augment onto Rhino’s Cricket Bat loadouts though, considering how painful that melee weapon is for him to wield. Fragger, Nader, Redeye, and Phantom wouldn’t be so bad with such an augment though, provided if there isn’t a loadout with that augment and Mechanic together.

But what the heck, they might end up doing just that because of how bad Phantom is on offense before EMP made him bad everywhere, and how Rhino is nearly unplayable on offense.

I would like a police baton as well, which would have katana melee range and RoF, but have the same amount of (or less) damage as the combat knife.[/spoiler]

[spoiler]I ironically think that it would be a good idea to have a “speed boost when recently damaged” augment because that the problems above wouldn’t exist in such a state. That augment would enable players to run away from a bad fight, and live long enough to turn the tide against their enemies.

So, here’s the name ideas that I have for both @SweetGenocide and the augment idea I came up with.

Peak Physical Condition
Cowardice

Both names have a nice rich flavor to them that I like a lot better than “Speedy”. Hell, Rhino with a Cricket Bat and PPC would be extremely cool.

And Cowardice?
Totally fitting for an environment filled with mercenaries and no heroes in sight.[/spoiler]

Sorry for necroing this thread.