Augmentation Survey!


(Rain) #1

Hi guys I’m just wondering what augmentation people like. So please comment your favorite merc and augmentation below! Thanks again.


(B_Montiel) #2

Dou-dou-dou-dou-DOUBLE TIME !

This augment is very useful with light mercs. Empty your magazine, run away while reloading, come back, and restart the cycle as long as you can.

Except this one, I try to maximize the number of class augments in my loadouts. As a support, I like to have explodydendron, as medic, I like to have potent packs or get up.


(cornJester) #3

Fletcher and Double Time.


(Rain) #4

Thanks for your input!


(Rain) #5

[quote=“B. Montiel;46169”]Dou-dou-dou-dou-DOUBLE TIME !

This augment is very useful with light mercs. Empty your magazine, run away while reloading, come back, and restart the cycle as long as you can.

Except this one, I try to maximize the number of class augments in my loadouts. As a support, I like to have explodydendron, as medic, I like to have potent packs or get up.[/quote]

I’ll keep in mind! Thanks!


(Eddie) #6

Get up, i just need it on my medics


(Rain) #7

Oh okay thanks!


(CCP115) #8

Medics: Potent packs, Get up
Support specialists: Extra ammo pack, Extra supplies, Focus (for Arty and Kira mainly)

Overall: Flying pig, Double time, Enigma, Extra starting ammo (for when you have a really scrubby team)

These are just a few of my favourites.


(Rain) #9

[quote=“extravagentBypass;46456”]Medics: Potent packs, Get up
Support specialists: Extra ammo pack, Extra supplies, Focus (for Arty and Kira mainly)

Overall: Flying pig, Double time, Enigma, Extra starting ammo (for when you have a really scrubby team)

These are just a few of my favourites.[/quote]

Thanks!


(noupperlobeman) #10

Unshakable. Always, and forever.

Roughly half of the mercs have explosive abilities. It’s too
good not to have, especially as an objective specialist.


(Eox) #11

Quick Draw is my favourite. Especially on Fletcher.


(Rain) #12

[quote=“noupperlobeman;46706”]Unshakable. Always, and forever.

Roughly half of the mercs have explosive abilities. It’s too
good not to have, especially as an objective specialist.
[/quote]

Good eye!


(Rain) #13

Oh really?


(CCP115) #14

Oh really?[/quote]

Many people prefer to use 4 instead of Q quickcast, but of course this means delays in taking out the nades, then throwing them. Quick Draw can help with this.

And I also forgot to say Unshakeable as noupperlobeman pointed out, this game has an insane amoune of explosive abilities. Especially playing against Nader spam, it’s a lifesaver.


(scrub_lord) #15

Spares, Get Up, Drilled, Unshakeable are all really good.

Basically any Merc specific augment is worth taking.


(Rain) #16

Oh really?[/quote]

Many people prefer to use 4 instead of Q quickcast, but of course this means delays in taking out the nades, then throwing them. Quick Draw can help with this.

And I also forgot to say Unshakeable as noupperlobeman pointed out, this game has an insane amoune of explosive abilities. Especially playing against Nader spam, it’s a lifesaver.[/quote]

Oh i didnt know! What loadout card do you use?