Hi guys I’m just wondering what augmentation people like. So please comment your favorite merc and augmentation below! Thanks again.
Augmentation Survey!
Dou-dou-dou-dou-DOUBLE TIME !
This augment is very useful with light mercs. Empty your magazine, run away while reloading, come back, and restart the cycle as long as you can.
Except this one, I try to maximize the number of class augments in my loadouts. As a support, I like to have explodydendron, as medic, I like to have potent packs or get up.
[quote=“B. Montiel;46169”]Dou-dou-dou-dou-DOUBLE TIME !
This augment is very useful with light mercs. Empty your magazine, run away while reloading, come back, and restart the cycle as long as you can.
Except this one, I try to maximize the number of class augments in my loadouts. As a support, I like to have explodydendron, as medic, I like to have potent packs or get up.[/quote]
I’ll keep in mind! Thanks!
Medics: Potent packs, Get up
Support specialists: Extra ammo pack, Extra supplies, Focus (for Arty and Kira mainly)
Overall: Flying pig, Double time, Enigma, Extra starting ammo (for when you have a really scrubby team)
These are just a few of my favourites.
[quote=“extravagentBypass;46456”]Medics: Potent packs, Get up
Support specialists: Extra ammo pack, Extra supplies, Focus (for Arty and Kira mainly)
Overall: Flying pig, Double time, Enigma, Extra starting ammo (for when you have a really scrubby team)
These are just a few of my favourites.[/quote]
Thanks!
Unshakable. Always, and forever.
Roughly half of the mercs have explosive abilities. It’s too
good not to have, especially as an objective specialist.
[quote=“noupperlobeman;46706”]Unshakable. Always, and forever.
Roughly half of the mercs have explosive abilities. It’s too
good not to have, especially as an objective specialist.
[/quote]
Good eye!
Oh really?[/quote]
Many people prefer to use 4 instead of Q quickcast, but of course this means delays in taking out the nades, then throwing them. Quick Draw can help with this.
And I also forgot to say Unshakeable as noupperlobeman pointed out, this game has an insane amoune of explosive abilities. Especially playing against Nader spam, it’s a lifesaver.
Spares, Get Up, Drilled, Unshakeable are all really good.
Basically any Merc specific augment is worth taking.
Oh really?[/quote]
Many people prefer to use 4 instead of Q quickcast, but of course this means delays in taking out the nades, then throwing them. Quick Draw can help with this.
And I also forgot to say Unshakeable as noupperlobeman pointed out, this game has an insane amoune of explosive abilities. Especially playing against Nader spam, it’s a lifesaver.[/quote]
Oh i didnt know! What loadout card do you use?